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void | set1f (const SbString &name, const float value) override |
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void | set2f (const SbString &name, const float *value) override |
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void | set3f (const SbString &name, const float *value) override |
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void | set4f (const SbString &name, const float *value) override |
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void | set2f (const SbString &name, const float value0, const float value1) override |
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void | set3f (const SbString &name, const float value0, const float value1, const float value2) override |
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void | set4f (const SbString &name, const float value0, const float value1, const float value2, const float value3) override |
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void | set1fv (const SbString &name, const int num, const float *value) override |
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void | set2fv (const SbString &name, const int num, const float *value) override |
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void | set3fv (const SbString &name, const int num, const float *value) override |
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void | set4fv (const SbString &name, const int num, const float *value) override |
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void | set1i (const SbString &name, const int32_t value) override |
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void | set2i (const SbString &name, const int32_t *value) override |
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void | set2i (const SbString &name, const SbVec2s &value) override |
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void | set3i (const SbString &name, const int32_t *value) override |
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void | set3i (const SbString &name, const SbVec3s &value) override |
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void | set4i (const SbString &name, const int32_t *value) override |
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void | setMatrix3fv (const SbString &name, int num, const float *value, SbBool transpose=FALSE) override |
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void | setMatrix4fv (const SbString &name, int num, const float *value, SbBool transpose=FALSE) override |
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void | setSamplerInfo (const SbString &name, SamplerType type, uint32_t texId) override |
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const std::vector< ml::OpenGL::TypeInfo > & | getUniforms () const |
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virtual int | addTextureSampler (const SbString &) |
| Adds a texture sampler with the given name and returns the assigned texture unit.
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virtual void | setMatrix3f (const SbString &name, const float *values, SbBool transpose=FALSE) |
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virtual void | setMatrix4f (const SbString &name, const float *values, SbBool transpose=FALSE) |
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A helper class that collects uniforms instead of setting them to a shader.
Definition at line 85 of file SoUniformParameterBase.h.