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    MeVisLab Toolbox Reference
    
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This is the complete list of members for SoShaderParameterCollector, including all inherited members.
| addTextureSampler(const SbString &) | SoUniformParameterBase | inlinevirtual | 
| getUniforms() const | SoShaderParameterCollector | inline | 
| SAMPLER_1D enum value | SoUniformParameterBase | |
| SAMPLER_2D enum value | SoUniformParameterBase | |
| SAMPLER_3D enum value | SoUniformParameterBase | |
| SAMPLER_CUBEMAP enum value | SoUniformParameterBase | |
| SamplerType enum name | SoUniformParameterBase | |
| set1f(const SbString &name, const float value) override | SoShaderParameterCollector | virtual | 
| set1fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual | 
| set1i(const SbString &name, const int32_t value) override | SoShaderParameterCollector | virtual | 
| set2f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual | 
| set2f(const SbString &name, const float value0, const float value1) override | SoShaderParameterCollector | virtual | 
| set2fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual | 
| set2i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual | 
| set2i(const SbString &name, const SbVec2s &value) override | SoShaderParameterCollector | virtual | 
| set3f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual | 
| set3f(const SbString &name, const float value0, const float value1, const float value2) override | SoShaderParameterCollector | virtual | 
| set3fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual | 
| set3i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual | 
| set3i(const SbString &name, const SbVec3s &value) override | SoShaderParameterCollector | virtual | 
| set4f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual | 
| set4f(const SbString &name, const float value0, const float value1, const float value2, const float value3) override | SoShaderParameterCollector | virtual | 
| set4fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual | 
| set4i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual | 
| setMatrix3f(const SbString &name, const float *values, SbBool transpose=FALSE) | SoUniformParameterBase | inlinevirtual | 
| setMatrix3fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) override | SoShaderParameterCollector | virtual | 
| setMatrix4f(const SbString &name, const float *values, SbBool transpose=FALSE) | SoUniformParameterBase | inlinevirtual | 
| setMatrix4fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) override | SoShaderParameterCollector | virtual | 
| setSamplerInfo(const SbString &name, SamplerType type, uint32_t texId) override | SoShaderParameterCollector | virtual | 
| SoUniformParameterBase() | SoUniformParameterBase | protected | 
| ~SoUniformParameterBase() | SoUniformParameterBase | protectedvirtual |