MeVisLab Toolbox Reference
SoShaderParameterCollector Member List

This is the complete list of members for SoShaderParameterCollector, including all inherited members.

addTextureSampler(const SbString &)SoUniformParameterBaseinlinevirtual
getUniforms() constSoShaderParameterCollectorinline
SAMPLER_1D enum valueSoUniformParameterBase
SAMPLER_2D enum valueSoUniformParameterBase
SAMPLER_3D enum valueSoUniformParameterBase
SAMPLER_CUBEMAP enum valueSoUniformParameterBase
SamplerType enum nameSoUniformParameterBase
set1f(const SbString &name, const float value) overrideSoShaderParameterCollectorvirtual
set1fv(const SbString &name, const int num, const float *value) overrideSoShaderParameterCollectorvirtual
set1i(const SbString &name, const int32_t value) overrideSoShaderParameterCollectorvirtual
set2f(const SbString &name, const float *value) overrideSoShaderParameterCollectorvirtual
set2f(const SbString &name, const float value0, const float value1) overrideSoShaderParameterCollectorvirtual
set2fv(const SbString &name, const int num, const float *value) overrideSoShaderParameterCollectorvirtual
set2i(const SbString &name, const int32_t *value) overrideSoShaderParameterCollectorvirtual
set2i(const SbString &name, const SbVec2s &value) overrideSoShaderParameterCollectorvirtual
set3f(const SbString &name, const float *value) overrideSoShaderParameterCollectorvirtual
set3f(const SbString &name, const float value0, const float value1, const float value2) overrideSoShaderParameterCollectorvirtual
set3fv(const SbString &name, const int num, const float *value) overrideSoShaderParameterCollectorvirtual
set3i(const SbString &name, const int32_t *value) overrideSoShaderParameterCollectorvirtual
set3i(const SbString &name, const SbVec3s &value) overrideSoShaderParameterCollectorvirtual
set4f(const SbString &name, const float *value) overrideSoShaderParameterCollectorvirtual
set4f(const SbString &name, const float value0, const float value1, const float value2, const float value3) overrideSoShaderParameterCollectorvirtual
set4fv(const SbString &name, const int num, const float *value) overrideSoShaderParameterCollectorvirtual
set4i(const SbString &name, const int32_t *value) overrideSoShaderParameterCollectorvirtual
setMatrix3f(const SbString &name, const float *values, SbBool transpose=FALSE)SoUniformParameterBaseinlinevirtual
setMatrix3fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) overrideSoShaderParameterCollectorvirtual
setMatrix4f(const SbString &name, const float *values, SbBool transpose=FALSE)SoUniformParameterBaseinlinevirtual
setMatrix4fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) overrideSoShaderParameterCollectorvirtual
setSamplerInfo(const SbString &name, SamplerType type, uint32_t texId) overrideSoShaderParameterCollectorvirtual
SoUniformParameterBase()SoUniformParameterBaseprotected
~SoUniformParameterBase()SoUniformParameterBaseprotectedvirtual