#include <SoPickableShadowCast.h>
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enum | LightMode { FREE
, PLANE
, CAMERA
} |
| How to cast regarding the light. More...
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Public Attributes inherited from SoShadowCast |
SoSFBool | planeRender |
| Enable/disable rendering of plane. Defaults to (TRUE).
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SoSFColor | planeColor |
| Color of groundplane. Defaults to (0.89, 0.86, 0.70)
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SoSFVec4f | lightPos |
| Direction of the light. Default is (-1,-1,-1,0).
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SoSFEnum | lightMode |
| ... . Default is (FREE).
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SoSFPlane | projectionPlane |
| Plane to cast projected model onto. Default is ((0, 1, 0), 0).
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SoSFFloat | planeAngle |
| Rotation around camera side vector. Default is (SbDeg2Rad<float>(40)).
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SoSFColor | castColor |
| Color used to draw projected shapes. Default is (0.65, 0.62, 0.51).
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SoSFBool | castRender |
| Enable/disable cast render pass. Default is (TRUE).
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SbVec4f | _curlightPos |
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SbGroundplane | _curPlaneArea |
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Definition at line 28 of file SoPickableShadowCast.h.
◆ ~SoPickableShadowCast()
virtual SoPickableShadowCast::~SoPickableShadowCast |
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protectedvirtual |
◆ SoPickableShadowCast()
SoPickableShadowCast::SoPickableShadowCast |
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◆ initClass()
◆ rayPick()
The documentation for this class was generated from the following file: