Internal Open Inventor element not meant to be used in SDK.  
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#include <SoGLShaderProgramAllowedElement.h>
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| void  | init (SoState *state) override | 
|   | Initialize element.  
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|   | 
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| static void  | set (SoState *state, SoNode *node, bool allowShaders) | 
|   | Sets the current framebuffer sampler in the state.  
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|   | 
| static bool  | get (SoState *state) | 
|   | Returns if activating shaders is allowed.  
  | 
|   | 
| static void  | initClass () | 
|   | Initialize class with runtime type system.  
  | 
|   | 
Internal Open Inventor element not meant to be used in SDK. 
Internal Open Inventor element not meant to be used in SDK. 
Definition at line 23 of file SoGLShaderProgramAllowedElement.h.
 
◆ ~SoGLShaderProgramAllowedElement()
  
  
      
        
          | SoGLShaderProgramAllowedElement::~SoGLShaderProgramAllowedElement  | 
          ( | 
           | ) | 
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overrideprotected   | 
  
 
 
◆ get()
  
  
      
        
          | static bool SoGLShaderProgramAllowedElement::get  | 
          ( | 
          SoState *  | 
          state | ) | 
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static   | 
  
 
Returns if activating shaders is allowed. 
 
 
◆ init()
  
  
      
        
          | void SoGLShaderProgramAllowedElement::init  | 
          ( | 
          SoState *  | 
          state | ) | 
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override   | 
  
 
 
◆ initClass()
  
  
      
        
          | static void SoGLShaderProgramAllowedElement::initClass  | 
          ( | 
           | ) | 
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static   | 
  
 
Initialize class with runtime type system. 
 
 
◆ set()
  
  
      
        
          | static void SoGLShaderProgramAllowedElement::set  | 
          ( | 
          SoState *  | 
          state,  | 
         
        
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           | 
          SoNode *  | 
          node,  | 
         
        
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           | 
          bool  | 
          allowShaders  | 
         
        
           | 
          ) | 
           |  | 
         
       
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static   | 
  
 
Sets the current framebuffer sampler in the state. 
 
 
◆ _allowShaders
  
  
      
        
          | bool SoGLShaderProgramAllowedElement::_allowShaders | 
         
       
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protected   | 
  
 
 
The documentation for this class was generated from the following file: