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Open Inventor fragment shader node. More...
#include <SoFragmentShader.h>
  
Public Member Functions | |
| SoFragmentShader () | |
| Constructor.   | |
| SoShader::ShaderType | shaderType () const override | 
| Returns SoShader::FRAGMENT_SHADER since this is a fragment shader.   | |
  Public Member Functions inherited from SoShaderObject | |
| void | GLRender (SoGLRenderAction *action) override | 
| Add this node to element in state.   | |
| SoGLShaderObject * | getGLShaderObject () | 
| Returns shader object.   | |
| SourceType | getSourceType () const | 
| Returns shader object's source type.   | |
| const SbString & | getSourceProgram () const | 
| Returns shader object's source program.   | |
| void | scheduleRebuild () | 
| Schedule rebuild of underlying OpenGL shader (e.g. due to GL context switch)   | |
| SbBool | containsMainFunction () const | 
| SbBool | isSnippet () const | 
| SbString | getSnippetFunctionName () const | 
| SnippetInsertionLocation | getSnippetInsertionLocation () const | 
| const SbList< SbString > & | getSnippetUniformList () const | 
| SbBool | hasSourceModifications () const | 
Static Public Member Functions | |
| static SbBool | isSupported (SourceType sourceType) | 
| Returns TRUE if the GL implementation supports fragment shaders.   | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
  Static Public Member Functions inherited from SoShaderObject | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
Additional Inherited Members | |
  Public Types inherited from SoShaderObject | |
| enum | SourceType { GLSL_PROGRAM , FILENAME } | 
| Shader object's source type.  More... | |
| enum | SnippetInsertionLocation { AT_BEGIN , AT_END } | 
  Public Attributes inherited from SoShaderObject | |
| SoSFBool | isActive | 
| Enable / disable shader object.   | |
| SoSFEnum | sourceType | 
| Specify shader object's source type.   | |
| SoSFString | sourceProgram | 
| Contains the shader object's source or the filename of the source file.   | |
| SoSFBool | emulateLegacyOpenGL | 
| If enabled, legacy OpenGL state is emulated for shaders >= version 140.   | |
  Protected Member Functions inherited from SoShaderObject | |
| void | checkType () | 
| void | readSource () | 
| SoShaderObject () | |
| Constructor.   | |
| ~SoShaderObject () override | |
| Destructor.   | |
  Protected Attributes inherited from SoShaderObject | |
| SoGLShaderObject * | _glShaderObject | 
| SourceType | _sourceType | 
| SbString | _sourceProgram | 
Open Inventor fragment shader node.
Open Inventor fragment shader node.
Definition at line 23 of file SoFragmentShader.h.
| SoFragmentShader::SoFragmentShader | ( | ) | 
Constructor.
      
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  static | 
Initialize class with runtime type system.
      
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  static | 
Returns TRUE if the GL implementation supports fragment shaders.
      
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  overridevirtual | 
Returns SoShader::FRAGMENT_SHADER since this is a fragment shader.
Implements SoShaderObject.