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MeVisLab Toolbox Reference
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Open Inventor fragment shader node. More...
#include <SoFragmentShader.h>
Public Member Functions | |
| SoFragmentShader () | |
| Constructor. | |
| SoShader::ShaderType | shaderType () const override |
| Returns SoShader::FRAGMENT_SHADER since this is a fragment shader. | |
Public Member Functions inherited from SoShaderObject | |
| void | GLRender (SoGLRenderAction *action) override |
| Add this node to element in state. | |
| SoGLShaderObject * | getGLShaderObject () |
| Returns shader object. | |
| SourceType | getSourceType () const |
| Returns shader object's source type. | |
| const SbString & | getSourceProgram () const |
| Returns shader object's source program. | |
| void | scheduleRebuild () |
| Schedule rebuild of underlying OpenGL shader (e.g. due to GL context switch) | |
| SbBool | containsMainFunction () const |
| SbBool | isSnippet () const |
| SbString | getSnippetFunctionName () const |
| SnippetInsertionLocation | getSnippetInsertionLocation () const |
| const SbList< SbString > & | getSnippetUniformList () const |
| SbBool | hasSourceModifications () const |
Static Public Member Functions | |
| static SbBool | isSupported (SourceType sourceType) |
| Returns TRUE if the GL implementation supports fragment shaders. | |
| static void | initClass () |
| Initialize class with runtime type system. | |
Static Public Member Functions inherited from SoShaderObject | |
| static void | initClass () |
| Initialize class with runtime type system. | |
Additional Inherited Members | |
Public Types inherited from SoShaderObject | |
| enum | SourceType { GLSL_PROGRAM , FILENAME } |
| Shader object's source type. More... | |
| enum | SnippetInsertionLocation { AT_BEGIN , AT_END } |
Public Attributes inherited from SoShaderObject | |
| SoSFBool | isActive |
| Enable / disable shader object. | |
| SoSFEnum | sourceType |
| Specify shader object's source type. | |
| SoSFString | sourceProgram |
| Contains the shader object's source or the filename of the source file. | |
| SoSFBool | emulateLegacyOpenGL |
| If enabled, legacy OpenGL state is emulated for shaders >= version 140. | |
Protected Member Functions inherited from SoShaderObject | |
| void | checkType () |
| void | readSource () |
| SoShaderObject () | |
| Constructor. | |
| ~SoShaderObject () override | |
| Destructor. | |
Protected Attributes inherited from SoShaderObject | |
| SoGLShaderObject * | _glShaderObject |
| SourceType | _sourceType |
| SbString | _sourceProgram |
Open Inventor fragment shader node.
Open Inventor fragment shader node.
Definition at line 23 of file SoFragmentShader.h.
| SoFragmentShader::SoFragmentShader | ( | ) |
Constructor.
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static |
Initialize class with runtime type system.
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static |
Returns TRUE if the GL implementation supports fragment shaders.
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overridevirtual |
Returns SoShader::FRAGMENT_SHADER since this is a fragment shader.
Implements SoShaderObject.