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    MeVisLab Toolbox Reference
    
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GLSL FragmentShader resource. More...
#include <mlGLResources.h>
  
Public Member Functions | |
| GLSLFragmentShader () | |
| ~GLSLFragmentShader () override | |
  Public Member Functions inherited from GLSLShader | |
| GLSLShader (GLenum shaderType) | |
| ~GLSLShader () override | |
| GLuint | getHandle () const | 
| Returns the program's handle (you need to create() the buffer before you get a handle).   | |
| bool | isValid () const | 
| Checks whether the program is valid.   | |
| void | create () | 
| Creates the program (requires valid GL context).   | |
| void | destroy () | 
| Destroys the resource.   | |
| void | contextDestroyed () override | 
| Forgets the resource; the context was destroyed.   | |
  Public Member Functions inherited from GLResource | |
| GLResource () | |
| virtual | ~GLResource () | 
Additional Inherited Members | |
  Static Public Member Functions inherited from GLResource | |
| static GLenum | getGLError () | 
| Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).   | |
  Protected Attributes inherited from GLResource | |
| GLResource * | _next | 
| GLResource * | _previous | 
GLSL FragmentShader resource.
Definition at line 275 of file mlGLResources.h.
      
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  inline | 
Definition at line 277 of file mlGLResources.h.
      
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  inlineoverride | 
Definition at line 278 of file mlGLResources.h.