MeVisLab Toolbox Reference
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GLSL Shader resource. More...
#include <mlGLResources.h>
Public Member Functions | |
GLSLShader (GLenum shaderType) | |
~GLSLShader () override | |
GLuint | getHandle () const |
Returns the program's handle (you need to create() the buffer before you get a handle). | |
bool | isValid () const |
Checks whether the program is valid. | |
void | create () |
Creates the program (requires valid GL context). | |
void | destroy () |
Destroys the resource. | |
void | contextDestroyed () override |
Forgets the resource; the context was destroyed. | |
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GLResource () | |
virtual | ~GLResource () |
Additional Inherited Members | |
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static GLenum | getGLError () |
Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context). | |
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GLResource * | _next |
GLResource * | _previous |
GLSL Shader resource.
Definition at line 227 of file mlGLResources.h.
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inline |
Definition at line 229 of file mlGLResources.h.
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inlineoverride |
Definition at line 230 of file mlGLResources.h.
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inlineoverridevirtual |
Forgets the resource; the context was destroyed.
Implements GLResource.
Definition at line 245 of file mlGLResources.h.
void GLSLShader::create | ( | ) |
Creates the program (requires valid GL context).
void GLSLShader::destroy | ( | ) |
Destroys the resource.
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inline |
Returns the program's handle (you need to create() the buffer before you get a handle).
Definition at line 233 of file mlGLResources.h.
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inline |
Checks whether the program is valid.
Definition at line 236 of file mlGLResources.h.