MeVisLab Toolbox Reference
GLSLShader Class Reference

GLSL Shader resource. More...

#include <mlGLResources.h>

Inheritance diagram for GLSLShader:
GLResource GLSLFragmentShader GLSLGeometryShader GLSLVertexShader

Public Member Functions

 GLSLShader (GLenum shaderType)
 
 ~GLSLShader () override
 
GLuint getHandle () const
 Returns the program's handle (you need to create() the buffer before you get a handle).
 
bool isValid () const
 Checks whether the program is valid.
 
void create ()
 Creates the program (requires valid GL context).
 
void destroy ()
 Destroys the resource.
 
void contextDestroyed () override
 Forgets the resource; the context was destroyed.
 
- Public Member Functions inherited from GLResource
 GLResource ()
 
virtual ~GLResource ()
 

Additional Inherited Members

- Static Public Member Functions inherited from GLResource
static GLenum getGLError ()
 Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
 
- Protected Attributes inherited from GLResource
GLResource_next
 
GLResource_previous
 

Detailed Description

GLSL Shader resource.

Definition at line 227 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLSLShader()

GLSLShader::GLSLShader ( GLenum shaderType)
inline

Definition at line 229 of file mlGLResources.h.

◆ ~GLSLShader()

GLSLShader::~GLSLShader ( )
inlineoverride

Definition at line 230 of file mlGLResources.h.

Member Function Documentation

◆ contextDestroyed()

void GLSLShader::contextDestroyed ( )
inlineoverridevirtual

Forgets the resource; the context was destroyed.

Implements GLResource.

Definition at line 245 of file mlGLResources.h.

◆ create()

void GLSLShader::create ( )

Creates the program (requires valid GL context).

◆ destroy()

void GLSLShader::destroy ( )

Destroys the resource.

◆ getHandle()

GLuint GLSLShader::getHandle ( ) const
inline

Returns the program's handle (you need to create() the buffer before you get a handle).

Definition at line 233 of file mlGLResources.h.

◆ isValid()

bool GLSLShader::isValid ( ) const
inline

Checks whether the program is valid.

Definition at line 236 of file mlGLResources.h.


The documentation for this class was generated from the following file: