21#include <Inventor/fields/SoSFString.h> 
   22#include <Inventor/fields/SoSFFloat.h> 
   23#include <Inventor/fields/SoSFEnum.h> 
   24#include <Inventor/fields/SoSFInt32.h> 
   25#include <Inventor/fields/SoSFVec3f.h> 
   26#include <Inventor/fields/SoSFVec2f.h> 
   27#include <Inventor/SbBox.h> 
  182  float getFontSizeInPixels(
View2DSlice* dslice) 
const;
 
  183  bool labelIsVisibleOnTimePoint(
const SoView2D* 
const view2D) 
const;
 
  184  void getVisibleDeviceArea(
View2DSlice *dsl, 
float& minX, 
float& maxX, 
float& minY, 
float& maxY) 
const;
 
  186  SbVec2f _startDragDevicePosition;
 
  187  SbVec3f _startWorldPosition;
 
  188  SbVec2f _startRelativePosition;
 
  189  SbBox2f _labelBounds;
 
  190  int _currentInteractionSlice;
 
 
#define SOVIEW2D_API
File to resolve system dependencies in View2D library.
 
void pointerPosition(SoState *state, const SoPointerPosition &pos) override
Same as below, with additional SoState argument. By default, simply calls the below version.
 
virtual void pointerLeftWindow()
This is called when the mouse cursor leaves the window.
 
SoPointerPosition manages the current position of the mouse cursor.
 
SoView2DInteractionExtension is base class for all SoView2DExtensions that want to support the Manage...
 
SoSFVec2f relativeViewerPosition
 
SoSFEnum depthVisibilityMode
select the mode for depth visibility
 
SoSFBool showLabelOnAllTimePoints
 
SoSFFloat depthVisibility
defines up to which distance markers are visible value is either in slices or in mm depending on the ...
 
SoSFBool highlighted
Set to true while the label should be highlighted, usually draws a border around the label.
 
SoSFColor backgroundColor
 
bool isSensitiveAt(const SoPointerPosition &pos) override
interface forwarded from SoPointingAction:
 
SoSFEnum verticalPosition
 
SoSFFloat depthMinimumAlpha
 
void setHighlightAt(const SoPointerPosition &pos) override
 
void startPressAt(const SoPointerPosition &pos) override
 
SoSFFloat backgroundMarginBottom
 
bool getTextLocation(View2DSliceList *dsl, View2DSlice *dslice, int slice, float &alphaToUse, float &dx, float &dy, int &textWidth, int &textHeight)
 
SoSFEnum horizontalPosition
 
void dragMoveTo(const SoPointerPosition &pos) override
 
SoSFFloat backgroundMarginLeft
 
static void initClass()
inventor runtime type system
 
~SoView2DLabel() override
 
SoSFBool useDepthVisibility
enables depth visibility
 
SoSFFloat horizontalOffset
 
SoSFBool keepCursorPositionInViewerWhenMoving
 
@ SHOW_BORDER_WHEN_HIGHLIGHTED
 
void unsetHighlight() override
 
depthVisibilityType
Depth visibility mode.
 
@ DEPTH_IN_SLICES
The depth visibility in number of slices.
 
void pointerPosition(SoState *state, const SoPointerPosition &pos) override
Update isUnderMouse.
 
FontSizeMode
Font size mode.
 
@ FONT_SIZE_IN_PIXELS
Font size in pixels.
 
@ FONT_SIZE_IN_MM
Font size in mm.
 
SoSFFloat backgroundAlpha
 
SoSFFloat backgroundMarginRight
 
bool implementsManagedInteractionAndClassicEventHandling() const override
this node is a hybrid module providing managed interaction and classic event handling
 
SoSFTypedEnum< BorderMode > borderMode
Defines the border mode.
 
void pointerLeftWindow(SoState *state) override
Same as below, with additional SoState argument. By defaults, simply calls the below version.
 
float getDepthVisibilityBlendValue(float distance, float voxelSizeZ)
 
SoView2DLabel()
Constructor.
 
void draw(View2DSliceList *dsl, View2DSlice *dslice, int slice) override
draw annotations on slice
 
SoSFFloat backgroundMarginTop
 
SoSFBool keepLabelInViewer
 
SoView2D is a 2D viewer for image data.
 
Abstract GL font drawing using FTGL.
 
a list that holds all View2DSlice objects (lazily created) of a SoView2D
 
a single slice that is stored in a View2DSliceList, typically created by a View2DSliceList