MeVisLab Toolbox Reference
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#include "SoShaderSystem.h"
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/elements/SoGLVertexAttributeElement.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoMFFloat.h>
#include <Inventor/fields/SoMFVec2f.h>
#include <Inventor/fields/SoMFVec3f.h>
#include <Inventor/fields/SoMFVec4f.h>
#include <Inventor/fields/SoMFRotation.h>
#include <Inventor/fields/SoMFUInt32.h>
#include <Inventor/fields/SoMFInt32.h>
Go to the source code of this file.
Classes | |
class | SoVertexAttributeBase |
Open Inventor vertex attribute nodes. More... | |
class | SoVertexAttribute1f |
Vertex attribute of type float. More... | |
class | SoVertexAttribute2f |
Vertex attribute of type SbVec2f. More... | |
class | SoVertexAttribute3f |
Vertex attribute of type SbVec3f. More... | |
class | SoVertexAttribute4f |
Vertex attribute of type SbVec4f. More... | |
class | SoVertexAttributeRotation |
Vertex attribute of type SbRotation. More... | |
class | SoVertexAttribute1ui |
Vertex attribute of type UInt32. More... | |
class | SoVertexAttribute1i |
Vertex attribute of type Int32. More... | |
class | SoVertexAttribute4ub |
Vertex attribute of type UInt32 interpreted as 4 unsigned bytes NOTE: the values are interpreted as RGBA colors in the sense of a SbColor::getPackedValue(). More... | |