13#ifndef SO_GLSHADER_OBJECT_H
14#define SO_GLSHADER_OBJECT_H
22#include <Inventor/SbLinear.h>
#define INVENTOR_SHADER_API
Define class export specifier.
const SbString & getName() const
void setSource(const SbString &source)
bool _emulateLegacyOpenGL
int version() const
Get the used GLSL version (only available after compile()!).
void setName(const SbString &name)
void reset() override
Free all resources (OpenGL too) and reset instance to initial state.
SoGLShaderProgram * getShaderProgram() const
void attach(SoGLShaderProgram *shaderProgram)
void setEmulateLegacyOpenGL(bool flag)
SoShader::ShaderType shaderType() const
SoShader::ShaderType _shaderType
const SbString & getSource() const
void activate(SbBool act)
SoGLShaderProgram * _shaderProgram
void setAlwaysReadErrorLog(bool flag)
SoGLShaderObject(SoShader::ShaderType shaderType)
Constructor.
std::string adaptSourceString()
ml::GLSLShader _shaderRes
const SbString & getErrorLog()
SbBool shouldCompile() const
~SoGLShaderObject() override
Destructor.
bool alwaysReadErrorLog()
Class managing an OpenGL shader program.