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void | setValue (const char *string) |
| Set this field to the name equivalent to the given string.
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virtual | ~SoSField () |
| Destructor.
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virtual | ~SoField () |
| Destructor.
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void | setIgnored (bool ig) |
| Sets the ignore flag for this field.
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bool | isIgnored () const |
| Gets the ignore flag for this field.
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bool | isDefault () const |
| Gets the state of default flag of the field.
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virtual SoType | getTypeId () const =0 |
| Return the type identifier for this field instance (SoField *).
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bool | isOfType (SoType type) const |
| Returns TRUE if this field is the given type or derived from that type.
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void | enableConnection (bool flag) |
| Field connections may be enabled and disabled.
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bool | isConnectionEnabled () const |
| Returns FALSE if connections to this field are disabled.
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bool | connectFrom (SoEngineOutput *engineOutput) |
| Connects the field to the given output of an engine or to another field.
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bool | connectFrom (SoField *field) |
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void | disconnect () |
| Disconnect the field from whatever it was connected to.
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bool | isConnected () const |
| Returns TRUE if the field is connected to anything.
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bool | isConnectedFromEngine () const |
| Returns TRUE if the field is connected to an engine's output.
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bool | isConnectedFromField () const |
| Returns TRUE if the field is connected to another field.
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bool | getConnectedEngine (SoEngineOutput *&engineOutput) const |
| Returns TRUE if this field is being written into by an engine, and returns the engine output it is connected to in engineOutput .
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bool | getConnectedField (SoField *&field) const |
| Returns TRUE if this field is being written into by another field, and returns the field it is connected to in writingField .
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int | getForwardConnections (SoFieldList &list) const |
| Adds pointers to all of the fields that this field is writing into (either fields in nodes, global fields or engine inputs) to the given field list, and returns the number of forward connections.
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SoFieldContainer * | getContainer () const |
| Returns the containing node or engine.
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bool | set (const char *valueString) |
| Sets the field to the given value, which is an ASCII string in the Inventor file format.
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void | get (SbString &valueString) |
| Returns the value of the field in the Inventor file format, even if the field has its default value.
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virtual void | touch () |
| Simulates a change to the field, causing attached sensors to fire, connected fields and engines to be marked as needing evaluation, and so forth.
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bool | operator== (const SoField &f) const |
| Return TRUE (FALSE) if this field is of the same type and has the same value as f .
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bool | operator!= (const SoField &f) const |
| Return TRUE (FALSE) if this field is of the same type and has the same value as f .
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void | setDefault (bool def) |
| Sets default flag.
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virtual void | startNotify () |
| Initiates or propagates notification through container.
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virtual void | notify (SoNotList *list) |
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void | setContainer (SoFieldContainer *cont) |
| Sets the containing node.
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bool | shouldWrite () const |
| Returns TRUE if the field really needs to be written out.
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void | addAuditor (void *auditor, SoNotRec::Type type) |
| Adds/removes an auditor to/from list.
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void | removeAuditor (void *auditor, SoNotRec::Type type) |
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bool | enableNotify (bool flag) |
| Indicates whether notification will propagate as the result of setting the field value.
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bool | isNotifyEnabled () const |
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bool | enableContainerNotify (bool flag) |
| Indicates whether notification will propagate to the SoFieldContainer that owns the field.
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bool | isContainerNotifyEnabled () const |
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virtual void | connectionStatusChanged (int numConnections) |
| Indicates to a field that a change has been made involving a connection from it (as source) to another field.
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bool | isReadOnly () const |
| If this returns TRUE, it means we're in the middle of doing a setValue()+valueChanged() and values from an upstream connection shouldn't write into this field.
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virtual bool | isSame (const SoField &f) const =0 |
| Returns TRUE if the given field is of the same type and has the same value(s) as this.
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virtual void | copyFrom (const SoField &f)=0 |
| Copies the value from one field to another, assuming same subclass.
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virtual void | fixCopy (bool copyConnections) |
| After a field value has been copied using copyFrom(), this is called to allow fields to update the copy.
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virtual bool | referencesCopy () const |
| This returns TRUE if this field contains a reference to a node or engine that is copied during a copy operation (i.e., it is "inside").
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void | copyConnection (const SoField *fromField) |
| Copies connection from one field to another.
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virtual bool | read (SoInput *in, const SbName &name) |
| Reads value of field (with given name) from file as defined by SoInput.
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virtual void | write (SoOutput *out, const SbName &name) const |
| Writes field (with given name) to file as defined by SoOutput.
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virtual void | countWriteRefs (SoOutput *out) const |
| Counts write-references on field to prepare for writing.
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void | evaluate () const |
| Evaluates the field from whatever it's connected to.
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A field containing a name. Names are short series of characters generally used for labels or names, and are stored in a special table designed to allow fast lookup and comparison. For most purposes, an SoSFString field is probably more appropriate.
SoSFNames are written to file as a string of characters. Names must begin with an underscore or alphabetic character, and must consist entirely of underscores, alphabetic characters, or numbers.
- See Also
- SoField, SoSField, SoMFName
Definition at line 84 of file SoSFName.h.