Open Inventor Reference
SoGLRenderAction Member List

This is the complete list of members for SoGLRenderAction, including all inherited members.

ABORT enum valueSoGLRenderAction
AbortCode enum nameSoGLRenderAction
abortNow()SoGLRenderActioninline
ADD enum valueSoGLRenderAction
addDelayedPath(SoPath *path)SoGLRenderAction
AppliedCode enum nameSoAction
apply(SoNode *node)SoActionvirtual
apply(SoPath *path)SoActionvirtual
apply(const SoPathList &pathList, bool obeysRules=FALSE)SoActionvirtual
beginTraversal(SoNode *node)SoGLRenderActionprotectedvirtual
BELOW_PATH enum valueSoAction
BLEND enum valueSoGLRenderAction
CONTINUE enum valueSoGLRenderAction
DELAY enum valueSoGLRenderAction
DELAYED_ADD enum valueSoGLRenderAction
DELAYED_BLEND enum valueSoGLRenderAction
enabledElementsSoActionprotectedstatic
getAllowDelayedPaths()SoGLRenderActioninline
getCacheContext() constSoGLRenderAction
getClassTypeId()SoActioninlinestatic
getCullTestResults()SoGLRenderActioninline
getCurPass() constSoGLRenderActioninline
getCurPath()SoAction
getCurPathCode() constSoActioninline
getCurPathTail()SoActionvirtual
getCurrentLightweightPath() constSoActioninline
getEnabledElements() constSoActionprotectedvirtual
getNodeAppliedTo() constSoActioninline
getNumPasses() constSoGLRenderActioninline
getOriginalPathListAppliedTo() constSoActioninline
getPathAppliedTo() constSoActioninline
getPathCode(int &numIndices, const int *&indices)SoActioninline
getPathListAppliedTo() constSoActioninline
getState() constSoActioninline
getTransparencyType() constSoGLRenderActioninline
getTypeId() const =0SoActionpure virtual
getUpdateArea(SbVec2f &origin, SbVec2f &size) constSoGLRenderAction
getViewportRegion() constSoGLRenderActioninline
getWhatAppliedTo() constSoActioninline
handleTransparency(bool isTransparent=FALSE)SoGLRenderAction
hasTerminated() constSoActioninline
IN_PATH enum valueSoAction
initClass()SoGLRenderActionstatic
initClasses()SoActionstatic
invalidateState()SoGLRenderActionvirtual
isDelaying() constSoGLRenderActioninline
isLastPathListAppliedTo() constSoActioninline
isOfType(SoType type) constSoAction
isPassUpdate() constSoGLRenderActioninline
isRenderingDelayedPaths() constSoGLRenderActioninline
isSmoothing() constSoGLRenderActioninline
methodsSoActionprotectedstatic
NO_PATH enum valueSoAction
NODE enum valueSoAction
nullAction(SoAction *, SoNode *)SoActionstatic
OFF_PATH enum valueSoAction
PATH enum valueSoAction
PATH_LIST enum valueSoAction
PathCode enum nameSoAction
popCurPath(PathCode prevPathCode)SoAction
popCurPath()SoActioninline
popPushCurPath(int childIndex)SoActioninline
PRUNE enum valueSoGLRenderAction
pushCurPath(int childIndex)SoAction
pushCurPath()SoActioninline
SCREEN_DOOR enum valueSoGLRenderAction
setAbortCallback(SoGLRenderAbortCB *funcArg, void *userData)SoGLRenderActioninline
setAllowDelayedPath(bool flag)SoGLRenderAction
setCacheContext(uint32_t context)SoGLRenderAction
setCullTestResults(int b)SoGLRenderActioninline
setCurrentLightweightPath(const SoLightweightPath &path)SoActioninline
setNumPasses(int num)SoGLRenderActioninline
setPassCallback(SoGLRenderPassCB *funcArg, void *userData)SoGLRenderActioninline
setPassUpdate(bool flag)SoGLRenderActioninline
setSmoothing(bool smooth)SoGLRenderAction
setTerminated(bool flag)SoActioninlineprotected
setTransparencyType(TransparencyType type)SoGLRenderAction
setUpdateArea(const SbVec2f &origin, const SbVec2f &size)SoGLRenderAction
setViewportRegion(const SbViewportRegion &newRegion)SoGLRenderAction
shouldCompactPathLists() constSoActionprotectedvirtual
SoAction()SoActionprotected
SoGLRenderAbortCB typedefSoGLRenderAction
SoGLRenderAction(const SbViewportRegion &viewportRegion)SoGLRenderAction
SORTED_OBJECT_ADD enum valueSoGLRenderAction
SORTED_OBJECT_BLEND enum valueSoGLRenderAction
stateSoActionprotected
TransparencyType enum nameSoGLRenderAction
traversalMethodsSoActionprotected
traverse(SoNode *node)SoAction
usePathCode(int &numIndices, const int *&indices)SoAction
~SoAction()SoActionvirtual
~SoGLRenderAction()SoGLRenderActionvirtual