void pick(SoPickAction *action)
void callback(SoCallbackAction *action)
void doAction(SoAction *action)
Updates the state for any action.
virtual ~SoTextureCoordinateDefault()
SoTextureCoordinateDefault()
Creates a node with default settings.
void GLRender(SoGLRenderAction *action)
These action methods all just call doAction.
SoTextureCoordinateFunction()
No fields.