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SoGLLightIdElement.h
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1/*
2 *
3 * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * Further, this software is distributed without any warranty that it is
16 * free of the rightful claim of any third person regarding infringement
17 * or the like. Any license provided herein, whether implied or
18 * otherwise, applies only to this software file. Patent licenses, if
19 * any, provided herein do not apply to combinations of this program with
20 * other software, or any other product whatsoever.
21 *
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27 * Mountain View, CA 94043, or:
28 *
29 * http://www.sgi.com
30 *
31 * For further information regarding this notice, see:
32 *
33 * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34 *
35 */
36
37
38/*
39 * Copyright (C) 1990,91 Silicon Graphics, Inc.
40 *
41 _______________________________________________________________________
42 ______________ S I L I C O N G R A P H I C S I N C . ____________
43 |
44 | $Revision: 1.1.1.1 $
45 |
46 | Description:
47 | This file defines the SoGLLightIdElement class.
48 |
49 | Author(s) : Paul S. Strauss
50 |
51 ______________ S I L I C O N G R A P H I C S I N C . ____________
52 _______________________________________________________________________
53 */
54
55#ifndef _SO_GL_LIGHT_ID_ELEMENT
56#define _SO_GL_LIGHT_ID_ELEMENT
57
59
78
80
82
83 public:
85 virtual void init(SoState *state);
86
91 static int increment(SoState *state);
92
93#ifndef IV_STRICT
94 static int increment(SoState *state, SoNode *)
95 { return increment(state); }
96#endif
97
99 static int get(SoState *state)
100 { return (int)SoInt32Element::get(classStackIndex, state); }
101
103 static int getDefault() { return -1; }
104
107 static int getMaxGLSources();
108
110 virtual void push(SoState *state);
111
113 virtual void pop(SoState *state, const SoElement *prevTopElement);
114
116 virtual void print(FILE *fp) const;
117
118 SoINTERNAL public:
120 static void initClass();
121
122 protected:
124
125 private:
126 static int maxGLSources;
127};
128
129#endif /* _SO_GL_LIGHT_ID_ELEMENT */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition SbBasic.h:154
#define SoINTERNAL
Definition SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition SbSystem.h:77
#define SO_ELEMENT_HEADER(className)
This one is for non-abstract element classes.
This is the abstract base class for all state elements.
Definition SoElement.h:96
Element that stores the id of the current light.
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
static int get(SoState *state)
Returns current light id from the state.
static int increment(SoState *state, SoNode *)
virtual void print(FILE *fp) const
Prints element (for debugging)
static int increment(SoState *state)
Increments the current light id.
virtual ~SoGLLightIdElement()
virtual void init(SoState *state)
Initializes element.
static int getMaxGLSources()
Returns the maximum number of concurrent light sources supported by GL implementation.
static int getDefault()
Returns the default light id.
virtual void pop(SoState *state, const SoElement *prevTopElement)
Override pop() method so side effects can occur in GL.
static void initClass()
Initializes the SoGLLightIdElement class.
Subclasses store a single int32_t, int, or enum value.
static int32_t get(int stackIndex, SoState *state)
Get value.
Abstract base class for all database nodes.
Definition SoNode.h:103
An SoState collects and holds state while traversing a scene graph.
Definition SoState.h:82