SoTexture2¶
-
InventorModule
¶ genre InventorNodesAutomatic
author Silicon Graphics Inc
package MeVisLab/Standard
definition inventor.def see also SoMLTexture2
Purpose¶
The property node SoTexture2
defines a texture map and parameters for that map. This map is used to apply texture to subsequent shapes as they are rendered.
The texture can be read from the file specified by the Filename
field. Once the texture has been read, the image field contains the texture data. However, this field is marked so that the image is not written out when the texture node is saved to a file. To disable texturing, set the Filename
field to an empty string (“”).
Textures can also be specified in memory by setting the image field to contain the texture data. Doing so resets the filename to an empty string.
If the texture image’s width or height is not a power of 2, or if the image’s width or height exceeds the maximum supported by OpenGL, then the image will be automatically scaled up or down to the next power of 2 or the maximum texture size. For optimal speed, point-sampling is used for scaling; if more accurate resampling is desired, pre-filter images to a power of 2 smaller than the maximum texture size (use the OpenGL glGetIntegerv(GL_MAX_TEXTURE_SIZE...)
call to determine the maximum texture size for a specific OpenGL implementation).
The quality of the texturing is influenced by the SoComplexity.textureQuality
field. The textureQuality field affects the type of filtering applied to the texture when it must be minified or magnified. The mapping of a particular texture quality value to a specific OpenGL filtering technique is implementation-dependent and varies based on the texturing performance. If mipmap filtering is required, mipmaps are automatically created using the simple box filter.
Parameter Fields¶
Field Index¶
Blend Color : Color |
Filename : String |
image : String |
Model : Enum |
Wrap S : Enum |
Wrap T : Enum |
Visible Fields¶
Filename¶
-
name:
filename
, type:
String
¶ Sets the filename of the file from which to read the texture image.
Currently, only
.jpg
and.gif
files are supported. If you need to load a different image format as a texture, refer toSoMLTexture2
orSoImageFileSampler
.
Wrap S¶
-
name:
wrapS
, type:
Enum
, default:
REPEAT
¶ Defines how texture coordinates in the S (horizontal) direction are handled if they lie outside the range of 0 to 1.
Values:
Title | Name | Description |
---|---|---|
Repeat | REPEAT | Repeats the texture outside the 0 to 1 texture coordinate range. |
Clamp | CLAMP | Clamps texture coordinates to lie within the 0 to 1 range. |
Wrap T¶
-
name:
wrapT
, type:
Enum
, default:
REPEAT
¶ Defines how texture coordinates in the T (vertical) direction are handled if they lie outside the range of 0 to 1.
Values:
Title | Name | Description |
---|---|---|
Repeat | REPEAT | Repeats the texture outside the 0 to 1 texture coordinate range. |
Clamp | CLAMP | Clamps texture coordinates to lie within the 0 to 1 range. |
Model¶
-
name:
model
, type:
Enum
, default:
MODULATE
¶ Defines how to map the texture onto a surface.
Values:
Title | Name | Description |
---|---|---|
Modulate | MODULATE | The texture color is multiplied by the surface color. |
Decal | DECAL | The texture color replaces the surface color. |
Blend | BLEND | Blends between the surface color and a specified blend color. |