SoPathTracerMesh¶
-
InventorModule
¶ author MeVis Medical Solutions AG
package MeVisLab/Standard
dll SoPathTracer
definition SoPathTracer.def
Purpose¶
The SoPathTracerMesh
module allows to render triangle meshes in a SoPathTracer
.
It supports opaque and transparent meshes and offers correct integration/blending with the rest of the scene.
Transparent meshes are much slower than opaque meshes, since the rays need to traverse the complete mesh when
triangles are transparent.
The inMeshScene
can contain any number of SoPathTracerMaterial
nodes. A SoPathTracerMaterial affects all meshes that are behind it in the Open Inventor scene. This allows fast update of material properties without full mesh recreation, by setting Mesh Update Mode
to UpdateColors.
The meshes are gathered from the inMeshScene
. The meshes are converted to a BVH (bounding volume hierarchy)
to allow fast ray tracing on the GPU.
Texturing is available via SoPathTracerMaterial
, direct support of SoTexture2
is not yet implemented.
Model transformations below the SoPathTracerMesh
module are statically applied into the BVH.
Model transformations above the SoPathTracerMesh
module are applied to the rays directly, so that the BVH does not need to be recreated.
Since the SoPathTracer
module itself does not support transformation, you need to use SoTransformSeparator
or SoResetTransform
so that the model transformation at the SoPathTracer
is identity (I hope we will fix that in the future).
Input Fields¶
Parameter Fields¶
Field Index¶
Cast Shadow : Bool |
Enable Clipping : Bool |
Enabled : Bool |
Flip Clipping : Bool |
Mesh Update Mode : Enum |
Receive Shadow : Bool |
Update Meshes : Trigger |
Visible Fields¶
Enable Clipping¶
-
name:
enableClipping
, type:
Bool
, default:
TRUE
¶ If enabled, Open Inventor clipping planes affect the mesh rendering.
Flip Clipping¶
-
name:
flipClipping
, type:
Bool
, default:
FALSE
¶ If enabled, the Open Inventor clipping planes are flipped before being applied to the mesh.
Mesh Update Mode¶
-
name:
meshUpdateMode
, type:
Enum
, default:
AutoUpdateAll
¶ Selects the update mode.
Values:
Title | Name | Deprecated Name | Description |
---|---|---|---|
Off | Off | The meshes are only update when Update Meshes is pressed. |
|
Auto Update All | AutoUpdateAll | AutoUpdateColors | Auto updates the scene when only colors/transparency of materials have changed, otherwise no update. |