SoMultiPassFramebufferSampler¶
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InventorModule¶ genre Shaderauthor MeVis Medical Solutions AGpackage MeVisLab/Standarddll SoShaderdefinition SoShader.def see also SoInheritedFramebufferSamplerinherits from SoFramebufferSampler2Dkeywords texture
Purpose¶
The module SoMultiPassFramebufferSampler allows for accumulating multiple render passes in a sampler.
Parameter Fields¶
Field Index¶
automaticTraversal: Bool |
Mag Filter: Enum |
Stencil Buffer: Bool |
Border Color: Vector4 |
Min Filter: Enum |
takeSnapshot: Trigger |
Clear Color: Color |
multiSampling: Integer |
Use Format Hints: Bool |
clearAlpha: Float |
multiSamplingMode: Enum |
Use Size Hints: Bool |
Color Buffer Format: Enum |
Name: String |
use16BitFloat: Bool |
Depth Buffer Target: Enum |
needsTextureCoordinates: Bool |
useSeparateRenderAction: Bool |
Enable Border: Bool |
Num Passes: Integer |
Value: Float |
Epsilon: Float |
pixelScale: Float |
Wrap S: Enum |
Id: Integer |
size: IntVector2 |
Wrap T: Enum |
Init Sampler Copy: Bool |
sizeMultiplier: Float |