SoCrosshair¶
- InventorModule¶
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Purpose¶
The module SoCrosshair renders a crosshair in 3D.
Optionally, the crosshair can interactively be positioned with draggers.
Windows¶
Default Panel¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Type¶
- name: crosshairType, type: Enum, default: CROSS_HAIR_0, deprecated name: crossHairType¶
Defines the type of the crosshair.
Values:
Title |
Name |
|---|---|
0 |
CROSS_HAIR_0 |
1 |
CROSS_HAIR_1 |
2 |
CROSS_HAIR_2 |
Render Mode¶
- name: renderMode, type: Enum, default: Lines¶
Defines the render mode of the cross hair.
Values:
Title |
Name |
Description |
|---|---|---|
Lines |
Lines |
Lines are used for the cross hair. |
Cylinders |
Cylinders |
Cylinders are used for the cross hair. |
Cylinder Radius¶
- name: cylinderRadius, type: Float, default: 0.1¶
Sets the radius of the cylinders if
Render Modeis set to Cylinders.
Position¶
- name: position, type: Vector3, default: 0 0 0¶
Sets the position of the crosshair.
Extents¶
- name: scale, type: Vector3, default: 2 2 2¶
Sets the size of the crosshair in x, y, and z direction.
Use dragger¶
- name: useDragger, type: Bool, default: FALSE¶
If checked, the module provides a dragger to interactively position it in 3D.
Dragger Pos¶
- name: positionOut, type: Vector3, persistent: no¶
Shows the position of the internal dragger.