GVRAmbientOcclusion¶
-
MacroModule
¶ author MeVis Medical Solutions AG
package MeVisLab/Standard
definition GVRAmbientOcclusion.def keywords shadow
Purpose¶
The GVRAmbientOcclusion
module adds support for local ambient occlusion to the SoGVRVolumeRenderer
.
It generates a 3D ambient occlusion volume and requires the SoGVRRayCastSettings
module to be used,
since the ambient occlusion generation requires access to the whole volume.
The ambient occlusion volume is regenerated whenever the LUTs of the GVR change, but you can trigger a manual update using the Regenerate
field.
Usage¶
See example network for a typical usage.
Details¶
A segmented brain rendered with ambient occlusion (without diffuse/specular light):
Parameter Fields¶
Field Index¶
Blend Factor : Float |
Clip Plane Fade : Float |
Directions : Enum |
Gradient Weight : Float |
Offset : Float |
Regenerate : Trigger |
Steps : Integer |
Use Half Resolution : Bool |
Visible Fields¶
Use Half Resolution¶
-
name:
useHalfResolution
, type:
Bool
, default:
FALSE
¶ Uses half the resolution for the ambient occlusion volume, which is a trade-off between quality and memory consumption/update speed.
Offset¶
-
name:
offset
, type:
Float
, default:
2
, minimum:
1
¶ The initial offset of each AO ray from the center of each voxel.
Steps¶
-
name:
steps
, type:
Integer
, default:
16
, minimum:
1
¶ The number of sample steps for each ray (bigger value generate occlusion from voxels that are farther away)
Directions¶
-
name:
directions
, type:
Enum
, default:
18
¶ The number of ray directions to sample for each voxel.
Values:
Title | Name |
---|---|
6 | 6 |
18 | 18 |
Gradient Weight¶
-
name:
gradientWeight
, type:
Float
, default:
0.5
, minimum:
0
, maximum:
1
¶ Weights the occlusion contribution of each ray by the dot product of the gradient and the direction. A value of 1. means full dependence on the gradient and a value of 0. means no gradient influence.
- Implementation::
- float weight = mix(1., max(0, dot(-gradient, ray_direction)), ambientOcclusionGradientWeight);
Clip Plane Fade¶
-
name:
clipPlaneFade
, type:
Float
, default:
10
, minimum:
0
¶ Fades the AO up to the given distance (in mm) to all clip planes.