AnimationRecorder¶
-
MacroModule
¶ author MeVis Medical Solutions AG
package MeVisLab/Standard
definition AnimationRecorder.def see also VideoWriterInventor
,VideoWriterML
keywords movie
,video
,recorder
,writer
,animation
Purpose¶
The AnimationRecorder module allows to create animations and record them as video streams. It provides an editor to create key frames for animating field values.
Usage¶
Create a network with an Inventor scene. Add an AnimationRecorder
module and connect the scene to its input.
Open the panel of the AnimationRecorder
module. Click New
to create a new animation. Select a filename for the animation.
At the bottom of the AnimationRecorder
panel is the key frame editor. It is now enabled and contains initially the camera track with a key frame at position 0. At the bottom of the key frame editor are buttons to control playback and recording.
Interaction¶
Use drag and drop to add fields from module panels to the key frame editor. This will create a track for the field.
The fields and modules in the tree view on the left can be reordered by using drag and drop. It may be helpful to move frequently edited field tracks to the top. The context menu on the tree view allows to remove fields and modules from the animation.
To insert and modify key frames use the context menu on a field track. The context menu on key frames allows to delete or edit them.
Key frames on field tracks can be selected using the mouse to delete or move mutiple of them.
The cursor that displays the current frame can also be dragged by the mouse to change the current frame.
Tips¶
If a volume rendering is animated, then the interactive quality should be set to 1.0 and the incremental update should be disabled, otherwise the renderer does not use the full quality during the animation.
See also the SoGVRQualitySettings
module, which allows to have different quality settings for the same renderer in different viewers. It has also a setting to force high quality rendering, even if the hardware does not support it.
Input Fields¶
Output Fields¶
Parameter Fields¶
Field Index¶
Camera Type : Enum |
isModified : Bool |
Rendering Framerate : Double |
Create Images: : Bool |
isRecording : Bool |
reset : Trigger |
Current Frame : Integer |
keyFrameCollectionChanged : Trigger |
Save : Trigger |
Duration : Integer |
Load : Trigger |
Total Recording Framerate : Double |
filename : String |
New : Trigger |
Video Size : Vector2 |
Framerate : Integer |
Playback Speed : Integer |
writeFrameFPS : Double |
Frames Written : Integer |
progress : Float |
|
Images Format : String |
renderFPS : Double |
Visible Fields¶
Load¶
-
name:
load
, type:
Trigger
¶ Loads an existing animation (*.mlmov), if it is not already loaded.
Video Size¶
-
name:
videoSize
, type:
Vector2
, persistent:
no
¶ Specifies the resolution of the resulting video.
Note
There may be limitations for the resolution, depending on the platform and codec. Resolutions up to Full HD (1920x1080) should be supported though.
Create Images:¶
-
name:
writeImagesInsteadOfVideo
, type:
Bool
, default:
FALSE
¶ Specifies if the frames should be written as image series instead of a video.
Images Format¶
-
name:
imagesFormat
, type:
String
, default:
png
¶ Specifies the format of the images when not creating a video. See
Create Images
.
Rendering Framerate¶
-
name:
averageRenderFPS
, type:
Double
, persistent:
no
¶ The framerate of the current offscreen rendering process.
Total Recording Framerate¶
-
name:
averageWriteFrameFPS
, type:
Double
, persistent:
no
¶ The ovarall framerate for rendering and writing.
Current Frame¶
-
name:
currentFrame
, type:
Integer
, default:
0
¶ The currently displayed or rendered frame.
Playback Speed¶
-
name:
playbackSpeed
, type:
Integer
, persistent:
no
¶ The playback speed controls how quick the animation is played. This has no effect when recording.
Duration¶
-
name:
videoLength
, type:
Integer
, persistent:
no
¶ The duration of the animation in seconds.
Framerate¶
-
name:
framerate
, type:
Integer
, persistent:
no
¶ The framerate for the resulting video stream.
Note
Changing the framerate may remove key frames. For example, if the video duration is 10 seconds with a framerate of 30, then the last frame is 300. If the framerate is reduced to 20, then all key frames after frame 200 will be discarded.