13#ifndef ML_LUTFLOAT_RGBA_H 
   14#define ML_LUTFLOAT_RGBA_H 
   47    LUTFloatRGBA(
LUTFunction* lutFunction, 
double minIndex, 
double maxIndex, 
int lutIndex=0, 
bool continuousIndexRange = 
true);
 
 
A LUTData object stores an instance of a LUT, rendered for a specified visual type,...
 
Implements a float RGBA color table.
 
LUTFloatRGBA(LUTFunction *lutFunction, double minIndex, double maxIndex, int lutIndex=0, bool continuousIndexRange=true)
Constructor takes a LUT function, the min and max indices as the range for the color table.
 
~LUTFloatRGBA()
Default destructor.
 
float * getColorAt(double value)
Returns the color of a given value as an index into the color table.
 
bool isValid()
Return true if the construction of the internal color table was successful.
 
Common base class for lookup tables.
 
#define MLLUT_EXPORT
System specific macro definitions.