_graph | BaseGraphItem | protected |
_manager | PropertyContainer | protected |
_values | PropertyContainer | protected |
addStateToTree(TreeNode *parent) const override | VesselEdge | |
backSkeleton() | VesselEdge | inline |
backSkeleton() const | VesselEdge | inline |
BaseGraphItem(Graph &graph, MLint id, const ManagerPointer &manager) | BaseGraphItem | protected |
BaseGraphItem(const BaseGraphItem &item) | BaseGraphItem | protected |
clearSkeletons() | VesselEdge | |
ConstManagerPointer typedef | PropertyContainer | |
convertToVoxel(Matrix4 *mat) | VesselEdge | |
convertToWorld(Matrix4 *mat) | VesselEdge | |
copyProperties(const VesselEdge *other) | VesselEdge | |
BaseGraphItem::copyProperties(const BaseGraphItem *other) | BaseGraphItem | protected |
PropertyContainer::copyProperties(const PropertyContainer &other) | PropertyContainer | |
createSkeleton(const Vector3 &pos=Vector3(0), double minDistance=0.0, double maxDistance=0.0) | VesselEdge | |
createSkeleton(const ImageVector &pos, double minDistance=0.0, double maxDistance=0.0) | VesselEdge | inline |
createSkeleton(const Skeleton *skeletonTemplate) | VesselEdge | |
distance(Vector3 vp) const | VesselEdge | inline |
EdgeAnalyser | VesselEdge | friend |
EdgeGetFkt typedef | VesselEdge | |
EdgeSetFkt typedef | VesselEdge | |
extent() const | VesselEdge | |
frontSkeleton() | VesselEdge | inline |
frontSkeleton() const | VesselEdge | inline |
getBoundingBox() const | VesselEdge | |
getDistanceAndNearestSkeletonIndex(const Vector3 &pos) const | VesselEdge | |
getGraph(void) | BaseGraphItem | inline |
getGraph(void) const | BaseGraphItem | inline |
getId(void) const | BaseGraphItem | inline |
getPropertyManager() const | PropertyContainer | inline |
getPropertyManager() | PropertyContainer | inline |
getPropertyMap() const | PropertyContainer | |
getRootId() const | BaseGraphItem | inline |
getVoxelNum() const | VesselEdge | |
Graph | VesselEdge | friend |
isCycle() const | VesselEdge | inline |
isPred(const VesselNode *node) const | VesselEdge | inline |
isSucc(const VesselNode *node) const | VesselEdge | inline |
LoadTreeData | VesselEdge | friend |
ManagerPointer typedef | PropertyContainer | |
markEdge(int a_label, float r, float g, float b, float a, Vector3 pos, int snap) | VesselEdge | |
markST(int a_label, float r, float g, float b, float a, Vector3 pos, int snap) | VesselEdge | |
PropertyContainer::ML_ABSTRACT_CLASS_HEADER(PropertyContainer) | PropertyContainer | |
ML_SET_ADDSTATE_VERSION(3) | VesselEdge | |
BaseGraphItem::ML_SET_ADDSTATE_VERSION(2) | BaseGraphItem | protected |
PropertyContainer::ML_SET_ADDSTATE_VERSION(1) | PropertyContainer | |
numberOfProperties() const | PropertyContainer | inline |
numSkeletons(void) const | VesselEdge | inline |
operator!=(const VesselEdge &other) const | VesselEdge | inline |
BaseGraphItem::operator!=(const BaseGraphItem &other) const | BaseGraphItem | inlineprotected |
PropertyContainer::operator!=(const PropertyContainer &other) const | PropertyContainer | inline |
operator=(const BaseGraphItem &item) | BaseGraphItem | protected |
operator==(const VesselEdge &other) const | VesselEdge | |
BaseGraphItem::operator==(const BaseGraphItem &other) const | BaseGraphItem | protected |
PropertyContainer::operator==(const PropertyContainer &other) const | PropertyContainer | |
orderSkeletonsAscending() | VesselEdge | |
predNode() | VesselEdge | inline |
predNode() const | VesselEdge | inline |
property(size_t index) const | PropertyContainer | inline |
property(size_t index) | PropertyContainer | inline |
property(size_t index) const | PropertyContainer | inline |
property(const std::string &name) const | PropertyContainer | inline |
property(const std::string &name) | PropertyContainer | inline |
property(const std::string &name) const | PropertyContainer | inline |
PropertyContainer(const ManagerPointer &manager) | PropertyContainer | |
PropertyContainer(const PropertyContainer &other) | PropertyContainer | |
PropertyMap typedef | PropertyContainer | |
readStateFromTree(TreeNode *parent) override | VesselEdge | |
removeLeadingSkeletons(size_t count) | VesselEdge | |
removeSkeleton(size_t index) | VesselEdge | |
removeTrailingSkeletons(size_t count) | VesselEdge | |
reset() | PropertyContainer | virtual |
setCycle() | VesselEdge | inline |
setPred(VesselNode *node) | VesselEdge | |
setRootId(MLint rootId) | BaseGraphItem | inline |
setSTLabel(int nLabel) | VesselEdge | |
setSTLabel(Graph *pGraph) | VesselEdge | |
setSucc(VesselNode *node) | VesselEdge | |
skeleton(size_t index) | VesselEdge | inline |
skeleton(size_t index) const | VesselEdge | inline |
skeleton(Vector3 pos, int itemType) | VesselEdge | inline |
skeleton(Vector3 pos, int itemType) const | VesselEdge | |
skeletonsAreAscending() const | VesselEdge | |
skeletonsAscending(std::vector< Skeleton * > &skeletons) | VesselEdge | |
skeletonsAscending(std::vector< const Skeleton * > &skeletons) const | VesselEdge | |
skeletonsAscending(std::vector< Skeleton > &skeletons) const | VesselEdge | |
skeletonsDescending(std::vector< Skeleton * > &skeletons) | VesselEdge | |
skeletonsDescending(std::vector< const Skeleton * > &skeletons) const | VesselEdge | |
skeletonsDescending(std::vector< Skeleton > &skeletons) const | VesselEdge | |
smooth(unsigned int numSmoothingPasses, double positionSmoothingFactor, double radiusSmoothingFactor, double smoothingLimit=0.0f) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, averageMinDistance, AverageMinDistance) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, length, Length) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, STLength, STLength) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, volume, Volume) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, STVolume, STVolume) | VesselEdge | |
STATIC_GRAPH_PROPERTY(Vector3, STBarycenter, STBarycenter) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLint, hierarchy, Hierarchy) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLint, label, Label) | VesselEdge | |
STATIC_GRAPH_PROPERTY(MLdouble, weight, Weight) | VesselEdge | |
succNode() | VesselEdge | inline |
succNode() const | VesselEdge | inline |
switchDirection() | VesselEdge | |
transform(const Matrix4 &m) | VesselEdge | |
unsetCycle() | VesselEdge | inline |
VesselEdge(const VesselEdge &other) | VesselEdge | |
~PropertyContainer() override | PropertyContainer | |
~VesselEdge() override | VesselEdge | |