MeVisLab Toolbox Reference
VesselEdge Member List

This is the complete list of members for VesselEdge, including all inherited members.

_graphBaseGraphItemprotected
_managerPropertyContainerprotected
_valuesPropertyContainerprotected
addStateToTree(TreeNode *parent) const overrideVesselEdge
backSkeleton()VesselEdgeinline
backSkeleton() constVesselEdgeinline
BaseGraphItem(Graph &graph, MLint id, const ManagerPointer &manager)BaseGraphItemprotected
BaseGraphItem(const BaseGraphItem &item)BaseGraphItemprotected
clearSkeletons()VesselEdge
ConstManagerPointer typedefPropertyContainer
convertToVoxel(Matrix4 *mat)VesselEdge
convertToWorld(Matrix4 *mat)VesselEdge
copyProperties(const VesselEdge *other)VesselEdge
BaseGraphItem::copyProperties(const BaseGraphItem *other)BaseGraphItemprotected
PropertyContainer::copyProperties(const PropertyContainer &other)PropertyContainer
createSkeleton(const Vector3 &pos=Vector3(0), double minDistance=0.0, double maxDistance=0.0)VesselEdge
createSkeleton(const ImageVector &pos, double minDistance=0.0, double maxDistance=0.0)VesselEdgeinline
createSkeleton(const Skeleton *skeletonTemplate)VesselEdge
distance(Vector3 vp) constVesselEdgeinline
EdgeAnalyserVesselEdgefriend
EdgeGetFkt typedefVesselEdge
EdgeSetFkt typedefVesselEdge
extent() constVesselEdge
frontSkeleton()VesselEdgeinline
frontSkeleton() constVesselEdgeinline
getBoundingBox() constVesselEdge
getDistanceAndNearestSkeletonIndex(const Vector3 &pos) constVesselEdge
getGraph(void)BaseGraphIteminline
getGraph(void) constBaseGraphIteminline
getId(void) constBaseGraphIteminline
getPropertyManager() constPropertyContainerinline
getPropertyManager()PropertyContainerinline
getPropertyMap() constPropertyContainer
getRootId() constBaseGraphIteminline
getVoxelNum() constVesselEdge
GraphVesselEdgefriend
isCycle() constVesselEdgeinline
isPred(const VesselNode *node) constVesselEdgeinline
isSucc(const VesselNode *node) constVesselEdgeinline
LoadTreeDataVesselEdgefriend
ManagerPointer typedefPropertyContainer
markEdge(int a_label, float r, float g, float b, float a, Vector3 pos, int snap)VesselEdge
markST(int a_label, float r, float g, float b, float a, Vector3 pos, int snap)VesselEdge
PropertyContainer::ML_ABSTRACT_CLASS_HEADER(PropertyContainer)PropertyContainer
ML_SET_ADDSTATE_VERSION(3)VesselEdge
BaseGraphItem::ML_SET_ADDSTATE_VERSION(2)BaseGraphItemprotected
PropertyContainer::ML_SET_ADDSTATE_VERSION(1)PropertyContainer
numberOfProperties() constPropertyContainerinline
numSkeletons(void) constVesselEdgeinline
operator!=(const VesselEdge &other) constVesselEdgeinline
BaseGraphItem::operator!=(const BaseGraphItem &other) constBaseGraphIteminlineprotected
PropertyContainer::operator!=(const PropertyContainer &other) constPropertyContainerinline
operator=(const BaseGraphItem &item)BaseGraphItemprotected
operator==(const VesselEdge &other) constVesselEdge
BaseGraphItem::operator==(const BaseGraphItem &other) constBaseGraphItemprotected
PropertyContainer::operator==(const PropertyContainer &other) constPropertyContainer
orderSkeletonsAscending()VesselEdge
predNode()VesselEdgeinline
predNode() constVesselEdgeinline
property(size_t index) constPropertyContainerinline
property(size_t index)PropertyContainerinline
property(size_t index) constPropertyContainerinline
property(const std::string &name) constPropertyContainerinline
property(const std::string &name)PropertyContainerinline
property(const std::string &name) constPropertyContainerinline
PropertyContainer(const ManagerPointer &manager)PropertyContainer
PropertyContainer(const PropertyContainer &other)PropertyContainer
PropertyMap typedefPropertyContainer
readStateFromTree(TreeNode *parent) overrideVesselEdge
removeLeadingSkeletons(size_t count)VesselEdge
removeSkeleton(size_t index)VesselEdge
removeTrailingSkeletons(size_t count)VesselEdge
reset()PropertyContainervirtual
setCycle()VesselEdgeinline
setPred(VesselNode *node)VesselEdge
setRootId(MLint rootId)BaseGraphIteminline
setSTLabel(int nLabel)VesselEdge
setSTLabel(Graph *pGraph)VesselEdge
setSucc(VesselNode *node)VesselEdge
skeleton(size_t index)VesselEdgeinline
skeleton(size_t index) constVesselEdgeinline
skeleton(Vector3 pos, int itemType)VesselEdgeinline
skeleton(Vector3 pos, int itemType) constVesselEdge
skeletonsAreAscending() constVesselEdge
skeletonsAscending(std::vector< Skeleton * > &skeletons)VesselEdge
skeletonsAscending(std::vector< const Skeleton * > &skeletons) constVesselEdge
skeletonsAscending(std::vector< Skeleton > &skeletons) constVesselEdge
skeletonsDescending(std::vector< Skeleton * > &skeletons)VesselEdge
skeletonsDescending(std::vector< const Skeleton * > &skeletons) constVesselEdge
skeletonsDescending(std::vector< Skeleton > &skeletons) constVesselEdge
smooth(unsigned int numSmoothingPasses, double positionSmoothingFactor, double radiusSmoothingFactor, double smoothingLimit=0.0f)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, averageMinDistance, AverageMinDistance)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, length, Length)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, STLength, STLength)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, volume, Volume)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, STVolume, STVolume)VesselEdge
STATIC_GRAPH_PROPERTY(Vector3, STBarycenter, STBarycenter)VesselEdge
STATIC_GRAPH_PROPERTY(MLint, hierarchy, Hierarchy)VesselEdge
STATIC_GRAPH_PROPERTY(MLint, label, Label)VesselEdge
STATIC_GRAPH_PROPERTY(MLdouble, weight, Weight)VesselEdge
succNode()VesselEdgeinline
succNode() constVesselEdgeinline
switchDirection()VesselEdge
transform(const Matrix4 &m)VesselEdge
unsetCycle()VesselEdgeinline
VesselEdge(const VesselEdge &other)VesselEdge
~PropertyContainer() overridePropertyContainer
~VesselEdge() overrideVesselEdge