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MeVisLab Toolbox Reference
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Stores the state that defines the shader of the shader pipeline, used to detect if a regeneration of the shader is needed. More...
#include <SoView2DShaderState.h>
Public Member Functions | |
| SoView2DShaderState () | |
| void | setupFromState (const std::vector< SoView2DShaderOverlayInfo * > &overlays, const std::vector< size_t > &nodeIds) |
| bool | isEqual (const SoView2DShaderState &other) |
Stores the state that defines the shader of the shader pipeline, used to detect if a regeneration of the shader is needed.
Definition at line 28 of file SoView2DShaderState.h.
| SoView2DShaderState::SoView2DShaderState | ( | ) |
| bool SoView2DShaderState::isEqual | ( | const SoView2DShaderState & | other | ) |
| void SoView2DShaderState::setupFromState | ( | const std::vector< SoView2DShaderOverlayInfo * > & | overlays, |
| const std::vector< size_t > & | nodeIds | ||
| ) |