#include <SoShadowRenderElement.h>
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| void | init (SoState *state) override |
| | Initializes element.
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| static void | set (SoState *state, SbBool shadowRender) |
| | Sets in the state whether or not this pass is for shadowing.
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| static SbBool | get (SoState *state) |
| | Returns from the state whether or not this pass is for shadowing.
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| static SbBool | getDefault () |
| | Returns the default rendering pass purpose.
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| static void | initClass () |
| | Initializes the SoShadowRenderElement class.
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Definition at line 25 of file SoShadowRenderElement.h.
◆ ~SoShadowRenderElement()
| virtual SoShadowRenderElement::~SoShadowRenderElement |
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protectedvirtual |
◆ get()
| static SbBool SoShadowRenderElement::get |
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SoState * |
state | ) |
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inlinestatic |
◆ getDefault()
| static SbBool SoShadowRenderElement::getDefault |
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inlinestatic |
◆ init()
| void SoShadowRenderElement::init |
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SoState * |
state | ) |
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override |
◆ initClass()
| static void SoShadowRenderElement::initClass |
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static |
◆ set()
| static void SoShadowRenderElement::set |
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SoState * |
state, |
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SbBool |
shadowRender |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: