#include <SoShadowMaterial.h>
Definition at line 30 of file SoShadowMaterial.h.
◆ OverrideRenderPassMode
Enumerator |
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SHADOW | Override only in shadow render pass.
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NONSHADOW | Override only in non-shadow render pass.
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ALL | Override in shadow and non-shadow render pass.
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Definition at line 43 of file SoShadowMaterial.h.
◆ ~SoShadowMaterial()
virtual SoShadowMaterial::~SoShadowMaterial |
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protectedvirtual |
◆ SoShadowMaterial()
SoShadowMaterial::SoShadowMaterial |
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◆ callback()
void SoShadowMaterial::callback |
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SoCallbackAction * |
action | ) |
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override |
◆ doAction()
void SoShadowMaterial::doAction |
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SoAction * |
action | ) |
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override |
◆ GLRender()
void SoShadowMaterial::GLRender |
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SoGLRenderAction * |
action | ) |
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override |
◆ initClass()
static void SoShadowMaterial::initClass |
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static |
◆ overrideRenderPass
SoSFEnum SoShadowMaterial::overrideRenderPass |
◆ shadowColor
SoMFColor SoShadowMaterial::shadowColor |
◆ shadowOffset
SoSFVec2f SoShadowMaterial::shadowOffset |
Ignored by default (factor, units); see glPolygonOffset()
Definition at line 52 of file SoShadowMaterial.h.
◆ useShadowColor
SoSFBool SoShadowMaterial::useShadowColor |
Default is TRUE (shadow color differs from model color)
Definition at line 51 of file SoShadowMaterial.h.
The documentation for this class was generated from the following file: