#include <SoShadowMaterial.h>
Definition at line 30 of file SoShadowMaterial.h.
◆ OverrideRenderPassMode
| Enumerator |
|---|
| SHADOW | Override only in shadow render pass.
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| NONSHADOW | Override only in non-shadow render pass.
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| ALL | Override in shadow and non-shadow render pass.
|
Definition at line 43 of file SoShadowMaterial.h.
◆ ~SoShadowMaterial()
| virtual SoShadowMaterial::~SoShadowMaterial |
( |
| ) |
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protectedvirtual |
◆ SoShadowMaterial()
| SoShadowMaterial::SoShadowMaterial |
( |
| ) |
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◆ callback()
| void SoShadowMaterial::callback |
( |
SoCallbackAction * |
action | ) |
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override |
◆ doAction()
| void SoShadowMaterial::doAction |
( |
SoAction * |
action | ) |
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override |
◆ GLRender()
| void SoShadowMaterial::GLRender |
( |
SoGLRenderAction * |
action | ) |
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override |
◆ initClass()
| static void SoShadowMaterial::initClass |
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| ) |
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static |
◆ overrideRenderPass
| SoSFEnum SoShadowMaterial::overrideRenderPass |
◆ shadowColor
| SoMFColor SoShadowMaterial::shadowColor |
◆ shadowOffset
| SoSFVec2f SoShadowMaterial::shadowOffset |
Ignored by default (factor, units); see glPolygonOffset()
Definition at line 52 of file SoShadowMaterial.h.
◆ useShadowColor
| SoSFBool SoShadowMaterial::useShadowColor |
Default is TRUE (shadow color differs from model color)
Definition at line 51 of file SoShadowMaterial.h.
The documentation for this class was generated from the following file: