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    MeVisLab Toolbox Reference
    
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#include <SoShaderBuilder.h>
Public Types | |
| enum | ShaderType { FRAGMENT_SHADER = 1 , VERTEX_SHADER = 2 , GEOMETRY_SHADER = 4 } | 
Public Member Functions | |
| SoShaderBuilder () | |
| void | addSource (const char *data) | 
| adds the given source to the default repository   | |
| void | addRepository (SoShaderRepository *repository) | 
| Adds the given repository, ownership stays with the caller.   | |
| std::string | createShader (const std::string name, const std::vector< std::string > &directives=std::vector< std::string >(), SoShaderRepository *repository=nullptr) | 
| Creates the shader source for the given shader.   | |
| SoGLCompleteShader * | createCompleteShader (const std::string name, const std::vector< std::string > &directives=std::vector< std::string >(), SoShaderRepository *repository=nullptr, int directivesFlag=FRAGMENT_SHADER|GEOMETRY_SHADER|VERTEX_SHADER) | 
| Creates a complete shader from the given name (.VS, .FS and .GS are appended, VS and FS are required!) (ownership is passed to the caller!)   | |
Definition at line 52 of file SoShaderBuilder.h.
| Enumerator | |
|---|---|
| FRAGMENT_SHADER | |
| VERTEX_SHADER | |
| GEOMETRY_SHADER | |
Definition at line 55 of file SoShaderBuilder.h.
| SoShaderBuilder::SoShaderBuilder | ( | ) | 
| void SoShaderBuilder::addRepository | ( | SoShaderRepository * | repository | ) | 
Adds the given repository, ownership stays with the caller.
| void SoShaderBuilder::addSource | ( | const char * | data | ) | 
adds the given source to the default repository
| SoGLCompleteShader * SoShaderBuilder::createCompleteShader | ( | const std::string | name, | 
| const std::vector< std::string > & | directives = std::vector< std::string >(),  | 
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| SoShaderRepository * | repository = nullptr,  | 
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| int | directivesFlag = FRAGMENT_SHADER|GEOMETRY_SHADER|VERTEX_SHADER  | 
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| ) | 
Creates a complete shader from the given name (.VS, .FS and .GS are appended, VS and FS are required!) (ownership is passed to the caller!)
| std::string SoShaderBuilder::createShader | ( | const std::string | name, | 
| const std::vector< std::string > & | directives = std::vector< std::string >(),  | 
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| SoShaderRepository * | repository = nullptr  | 
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| ) | 
Creates the shader source for the given shader.