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Open Inventor node to check if OpenGL shader support is provided by the OpenGL driver. More...
#include <SoCheckShaderSupport.h>
 Public Member Functions | |
| SoCheckShaderSupport () | |
| Constructor.   | |
| void | GLRender (SoGLRenderAction *action) override | 
| Do the check.   | |
Static Public Member Functions | |
| static void | initClass () | 
| Initialize class with runtime type system.   | |
Public Attributes | |
| SoSFBool | shaderSupport | 
| Read-Only: 'True' if graphics hardware supports vertex and fragment shader, 'False' otherwise.   | |
Open Inventor node to check if OpenGL shader support is provided by the OpenGL driver.
Definition at line 26 of file SoCheckShaderSupport.h.
| SoCheckShaderSupport::SoCheckShaderSupport | ( | ) | 
Constructor.
      
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  override | 
Do the check.
      
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  static | 
Initialize class with runtime type system.
| SoSFBool SoCheckShaderSupport::shaderSupport | 
Read-Only: 'True' if graphics hardware supports vertex and fragment shader, 'False' otherwise.
Definition at line 35 of file SoCheckShaderSupport.h.