MeVisLab Toolbox Reference
GPUInfo Class Reference

Singleton class that provides information about GPU. More...

#include <mlGPUInfo.h>

Public Member Functions

unsigned long getVideoMemorySizeInMB () const
 Determines the amount of video memory in megabytes that is available to the accelerated renderer of the primary display Returns a value of 0 if failed.
 
unsigned long getTextureMemorySizeInMB () const
 Determine the amount of texture memory in megabytes that is available to the accelerated renderer of the primary display The amount of texture memory is somewhat smaller than the amount of video memory (e.g., framebuffer needs memory too) Returns a value of 0 if failed.
 

Static Public Member Functions

static GPUInfogetInstance ()
 Returns the single existing object of this class.
 

Protected Member Functions

 GPUInfo ()
 This constructor must not be called from anywhere else but the getInstance() method (which does call this function if the static pointer to the valid object is not set yet).
 

Detailed Description

Singleton class that provides information about GPU.

Singleton class that provides hardware specific information. To get a pointer to a valid object of this type use the getInstance() method.

Definition at line 26 of file mlGPUInfo.h.

Constructor & Destructor Documentation

◆ GPUInfo()

GPUInfo::GPUInfo ( )
protected

This constructor must not be called from anywhere else but the getInstance() method (which does call this function if the static pointer to the valid object is not set yet).

Member Function Documentation

◆ getInstance()

static GPUInfo & GPUInfo::getInstance ( )
static

Returns the single existing object of this class.

The concept of this class is based on the Singleton design pattern which ensures there is only one object of this class. (NOT THREADSAFE!)

◆ getTextureMemorySizeInMB()

unsigned long GPUInfo::getTextureMemorySizeInMB ( ) const
inline

Determine the amount of texture memory in megabytes that is available to the accelerated renderer of the primary display The amount of texture memory is somewhat smaller than the amount of video memory (e.g., framebuffer needs memory too) Returns a value of 0 if failed.

Definition at line 56 of file mlGPUInfo.h.

◆ getVideoMemorySizeInMB()

unsigned long GPUInfo::getVideoMemorySizeInMB ( ) const
inline

Determines the amount of video memory in megabytes that is available to the accelerated renderer of the primary display Returns a value of 0 if failed.

Definition at line 49 of file mlGPUInfo.h.


The documentation for this class was generated from the following file: