MeVisLab Toolbox Reference
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Texture class that manages multiple texture IDs. More...
#include <mlGLResources.h>
Public Member Functions | |
GLTextures () | |
~GLTextures () override | |
GLuint | getHandle (GLsizei i) const |
Returns the texture's handle (you need to create() the texture before you get a handle). | |
GLsizei | getNumTextures () const |
Returns the number of created textures. | |
bool | isValid () const |
Checks whether the texture is valid. | |
void | create (GLsizei numberOfTextures) |
Creates the textures (requires valid GL context). | |
void | destroy () |
Destroys the resource. | |
void | contextDestroyed () override |
Forgets the resource; the context was destroyed. | |
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GLResource () | |
virtual | ~GLResource () |
Additional Inherited Members | |
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static GLenum | getGLError () |
Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context). | |
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GLResource * | _next |
GLResource * | _previous |
Texture class that manages multiple texture IDs.
Definition at line 76 of file mlGLResources.h.
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inline |
Definition at line 78 of file mlGLResources.h.
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inlineoverride |
Definition at line 79 of file mlGLResources.h.
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inlineoverridevirtual |
Forgets the resource; the context was destroyed.
Implements GLResource.
Definition at line 97 of file mlGLResources.h.
Creates the textures (requires valid GL context).
void GLTextures::destroy | ( | ) |
Destroys the resource.
Returns the texture's handle (you need to create() the texture before you get a handle).
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inline |
Returns the number of created textures.
Definition at line 85 of file mlGLResources.h.
References mlrange_cast().
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inline |
Checks whether the texture is valid.
Definition at line 88 of file mlGLResources.h.