MeVisLab Toolbox Reference
GLRenderBuffer Class Reference

RenderBuffer resource (frame_buffer_object extension) More...

#include <mlGLResources.h>

Inheritance diagram for GLRenderBuffer:
GLResource

Public Member Functions

 GLRenderBuffer ()
 
 ~GLRenderBuffer () override
 
GLuint getHandle () const
 get the program's handle (you need to create() the buffer before you get a handle) More...
 
bool isValid () const
 check if the program is valid More...
 
void create ()
 create the program (requires valid GL context) More...
 
void destroy ()
 destroy the resource More...
 
void contextDestroyed () override
 forget the resource, the context was destroyed More...
 
- Public Member Functions inherited from GLResource
 GLResource ()
 
virtual ~GLResource ()
 

Additional Inherited Members

- Static Public Member Functions inherited from GLResource
static GLenum getGLError ()
 check for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context) More...
 
- Protected Attributes inherited from GLResource
GLResource_next
 
GLResource_previous
 

Detailed Description

RenderBuffer resource (frame_buffer_object extension)

Definition at line 134 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLRenderBuffer()

GLRenderBuffer::GLRenderBuffer ( )
inline

Definition at line 136 of file mlGLResources.h.

◆ ~GLRenderBuffer()

GLRenderBuffer::~GLRenderBuffer ( )
inlineoverride

Definition at line 137 of file mlGLResources.h.

References ml::library::destroy().

Member Function Documentation

◆ contextDestroyed()

void GLRenderBuffer::contextDestroyed ( )
inlineoverridevirtual

forget the resource, the context was destroyed

Implements GLResource.

Definition at line 152 of file mlGLResources.h.

◆ create()

void GLRenderBuffer::create ( )

create the program (requires valid GL context)

◆ destroy()

void GLRenderBuffer::destroy ( )

destroy the resource

◆ getHandle()

GLuint GLRenderBuffer::getHandle ( ) const
inline

get the program's handle (you need to create() the buffer before you get a handle)

Definition at line 140 of file mlGLResources.h.

◆ isValid()

bool GLRenderBuffer::isValid ( ) const
inline

check if the program is valid

Definition at line 143 of file mlGLResources.h.


The documentation for this class was generated from the following file: