MeVisLab Toolbox Reference
GLFrameBuffer Class Reference

FrameBufferObject resource (frame_buffer_object extension) More...

#include <mlGLResources.h>

Inheritance diagram for GLFrameBuffer:
GLResource

Public Member Functions

 GLFrameBuffer ()
 
 ~GLFrameBuffer () override
 
GLuint getHandle () const
 Returns the program's handle (you need to create() the buffer before you get a handle).
 
bool isValid () const
 Checks whether the program is valid.
 
void create ()
 Creates the program (requires valid GL context).
 
void destroy ()
 Destroys the resource.
 
void contextDestroyed () override
 Forgets the resource; the context was destroyed.
 
- Public Member Functions inherited from GLResource
 GLResource ()
 
virtual ~GLResource ()
 

Additional Inherited Members

- Static Public Member Functions inherited from GLResource
static GLenum getGLError ()
 Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
 
- Protected Attributes inherited from GLResource
GLResource_next
 
GLResource_previous
 

Detailed Description

FrameBufferObject resource (frame_buffer_object extension)

Definition at line 162 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLFrameBuffer()

GLFrameBuffer::GLFrameBuffer ( )
inline

Definition at line 164 of file mlGLResources.h.

◆ ~GLFrameBuffer()

GLFrameBuffer::~GLFrameBuffer ( )
inlineoverride

Definition at line 165 of file mlGLResources.h.

Member Function Documentation

◆ contextDestroyed()

void GLFrameBuffer::contextDestroyed ( )
inlineoverridevirtual

Forgets the resource; the context was destroyed.

Implements GLResource.

Definition at line 180 of file mlGLResources.h.

◆ create()

void GLFrameBuffer::create ( )

Creates the program (requires valid GL context).

◆ destroy()

void GLFrameBuffer::destroy ( )

Destroys the resource.

◆ getHandle()

GLuint GLFrameBuffer::getHandle ( ) const
inline

Returns the program's handle (you need to create() the buffer before you get a handle).

Definition at line 168 of file mlGLResources.h.

◆ isValid()

bool GLFrameBuffer::isValid ( ) const
inline

Checks whether the program is valid.

Definition at line 171 of file mlGLResources.h.


The documentation for this class was generated from the following file: