13#ifndef SO_MLSAMPLER1_D_H 
   14#define SO_MLSAMPLER1_D_H 
   19#include "SoShaderSystem.h" 
   21#include <Inventor/SbLinear.h> 
   53      void setGLTexImage(GLenum target, 
const XVImageSize &textureSize, GLint internalFormat, GLint format, GLenum textureDataType, 
const GLvoid *textureData) 
override;
 
 
Sampler node that uses a 1D ML subimage to define a 1D sampler.
 
void calcSubImgProps(XVImageSize &subImgPosition, XVImageSize &subImgSize) override
Calculate position and size of used sub image by evaluation of fields.
 
void setGLTexImage(GLenum target, const XVImageSize &textureSize, GLint internalFormat, GLint format, GLenum textureDataType, const GLvoid *textureData) override
Set the OpenGL texture.
 
SoSFUInt32 startY
Origin of the 1d slice in y dimension. Default is 0.
 
SoMLSampler1D()
Constructor.
 
static void initClass()
Initialize class with runtime type system.
 
~SoMLSampler1D() override
Destructor.
 
SoSFUInt32 startZ
Origin of the 1d slice in z dimension. Default is 0.
 
Abstract base class for sampler nodes that handle ML images.
 
SoSFMLImage - field interface to ML images and related classes.