SoMLLUTExtensionElement collects a list of SoGVRExtensions while the scene graph is traversed The list is cleared when the state is popped to force recollection on next rendering step.
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#include <SoMLLUTExtensionElement.h>
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void | init (SoState *state) override |
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void | pop (SoState *state, const SoElement *prevTopElement) override |
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void | push (SoState *aState) override |
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void | clearList () |
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SbBool | matches (const SoElement *elt) const override |
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SoElement * | copyMatchInfo () const override |
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void | print (FILE *fp) const override |
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SoMLLUTExtensionElement collects a list of SoGVRExtensions while the scene graph is traversed The list is cleared when the state is popped to force recollection on next rendering step.
Definition at line 43 of file SoMLLUTExtensionElement.h.
◆ ~SoMLLUTExtensionElement()
SoMLLUTExtensionElement::~SoMLLUTExtensionElement |
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◆ clearList()
void SoMLLUTExtensionElement::clearList |
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◆ copyMatchInfo()
SoElement * SoMLLUTExtensionElement::copyMatchInfo |
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◆ get()
static const SoNodeList * SoMLLUTExtensionElement::get |
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SoState * | state | ) |
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Get list of SoGVRExtensions from current state.
◆ getInstance()
Returns the top (current) instance of the element in the state.
◆ init()
void SoMLLUTExtensionElement::init |
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SoState * | state | ) |
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◆ initClass()
static void SoMLLUTExtensionElement::initClass |
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◆ matches()
SbBool SoMLLUTExtensionElement::matches |
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const SoElement * | elt | ) |
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◆ pop()
void SoMLLUTExtensionElement::pop |
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SoState * | state, |
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const SoElement * | prevTopElement ) |
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◆ print()
void SoMLLUTExtensionElement::print |
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FILE * | fp | ) |
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◆ push()
void SoMLLUTExtensionElement::push |
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SoState * | aState | ) |
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◆ set()
static void SoMLLUTExtensionElement::set |
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SoState * | state, |
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SoNode * | node, |
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SoMLLUTExtension * | newPrimitive ) |
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◆ _data
SoNodeList SoMLLUTExtensionElement::_data |
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The documentation for this class was generated from the following file: