Open Inventor element storing a list of shader parameter nodes.
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#include <SoGLVertexAttributeElement.h>
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void | init (SoState *state) override |
| Initialize element.
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void | push (SoState *state) override |
| Overrides push() method to copy values from next instance in the stack.
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static void | add (SoState *state, SoVertexAttributeInfo *info) |
| Add vertex attribute info to the list (replacing an info with the same name).
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static void | clear (SoState *state, SoNode *node) |
| Clear list.
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static const AttributeList & | get (SoState *state) |
| Returns the current list of vertex attributes from the state.
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static void | initClass () |
| Initialize class with runtime type system.
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Open Inventor element storing a list of shader parameter nodes.
Definition at line 69 of file SoGLVertexAttributeElement.h.
◆ AttributeList
◆ add()
Add vertex attribute info to the list (replacing an info with the same name).
◆ clear()
static void SoGLVertexAttributeElement::clear |
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SoState * | state, |
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SoNode * | node ) |
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◆ disableVertexAttributesCB()
static void SoGLVertexAttributeElement::disableVertexAttributesCB |
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SoNode * | shape, |
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SoGLRenderAction * | action, |
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bool | useVbo, |
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uint32_t | numVertices ) |
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staticprotected |
◆ enableVertexAttributesCB()
static void SoGLVertexAttributeElement::enableVertexAttributesCB |
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SoNode * | shape, |
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SoGLRenderAction * | action, |
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bool | useVbo, |
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uint32_t | numVertices ) |
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staticprotected |
◆ get()
static const AttributeList & SoGLVertexAttributeElement::get |
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SoState * | state | ) |
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Returns the current list of vertex attributes from the state.
◆ init()
void SoGLVertexAttributeElement::init |
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SoState * | state | ) |
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override |
◆ initClass()
static void SoGLVertexAttributeElement::initClass |
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static |
Initialize class with runtime type system.
◆ push()
void SoGLVertexAttributeElement::push |
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SoState * | state | ) |
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override |
Overrides push() method to copy values from next instance in the stack.
◆ _attributes
The documentation for this class was generated from the following file: