Internal Open Inventor element not meant to be used in SDK.
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#include <SoGLShaderProgramAllowedElement.h>
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| void | init (SoState *state) override |
| | Initialize element.
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| static void | set (SoState *state, SoNode *node, bool allowShaders) |
| | Sets the current framebuffer sampler in the state.
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| static bool | get (SoState *state) |
| | Returns if activating shaders is allowed.
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| static void | initClass () |
| | Initialize class with runtime type system.
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Internal Open Inventor element not meant to be used in SDK.
Internal Open Inventor element not meant to be used in SDK.
Definition at line 23 of file SoGLShaderProgramAllowedElement.h.
◆ ~SoGLShaderProgramAllowedElement()
| SoGLShaderProgramAllowedElement::~SoGLShaderProgramAllowedElement |
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overrideprotected |
◆ get()
| bool SoGLShaderProgramAllowedElement::get |
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SoState * | state | ) |
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static |
Returns if activating shaders is allowed.
◆ init()
| void SoGLShaderProgramAllowedElement::init |
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SoState * | state | ) |
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override |
◆ initClass()
| void SoGLShaderProgramAllowedElement::initClass |
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| ) |
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static |
Initialize class with runtime type system.
◆ set()
| void SoGLShaderProgramAllowedElement::set |
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SoState * | state, |
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SoNode * | node, |
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bool | allowShaders ) |
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static |
Sets the current framebuffer sampler in the state.
◆ _allowShaders
| bool SoGLShaderProgramAllowedElement::_allowShaders |
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protected |
The documentation for this class was generated from the following file: