ShaderParameterSlider4f
-
MacroModule
-
Purpose
Provides a mean to set a four-component floating point uniform parameter (vec4) using sliders.
Windows
Default Panel
Output Fields
output0
-
name:
output0
, type:
SoNode
, deprecated name:
output
Parameter Fields
Visible Fields
Name
-
name:
name
, type:
String
Xmax
-
name:
xmax
, type:
Float
, default:
1
Xmin
-
name:
xmin
, type:
Float
, default:
0
Ymax
-
name:
ymax
, type:
Float
, default:
1
Ymin
-
name:
ymin
, type:
Float
, default:
0
Zmax
-
name:
zmax
, type:
Float
, default:
1
Zmin
-
name:
zmin
, type:
Float
, default:
0
Wmax
-
name:
dmax
, type:
Float
, default:
1
Wmin
-
name:
dmin
, type:
Float
, default:
0
X
-
name:
x
, type:
Double
, default:
0.5
, minimum:
:field:`xmin`
, maximum:
:field:`xmax`
Y
-
name:
y
, type:
Double
, default:
0.5
, minimum:
:field:`ymin`
, maximum:
:field:`ymax`
Z
-
name:
z
, type:
Double
, default:
0.5
, minimum:
:field:`zmin`
, maximum:
:field:`zmax`
W
-
name:
d
, type:
Double
, default:
0.5
, minimum:
:field:`dmin`
, maximum:
:field:`dmax`
Vector
-
name:
vector
, type:
Vector4
, default:
0.5 0.5 0.5 0.5
Hidden Fields
value
-
name:
value
, type:
Vector4
, default:
0.5 0.5 0.5 0.5