ShaderParameterSlider2f¶
Purpose¶
Provides a mean to set a two-component floating point uniform parameter (vec2) using sliders.
Windows¶
Default Panel¶
Output Fields¶
output0¶
- name: output0, type: SoNode, deprecated name: output¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Name¶
- name: name, type: String¶
Xmax¶
- name: xmax, type: Float, default: 1¶
Xmin¶
- name: xmin, type: Float, default: 0¶
Ymax¶
- name: ymax, type: Float, default: 1¶
Ymin¶
- name: ymin, type: Float, default: 0¶
X¶
- name: x, type: Double, default: 0.5, minimum: :field:`xmin`, maximum: :field:`xmax`¶
Y¶
- name: y, type: Double, default: 0.5, minimum: :field:`ymin`, maximum: :field:`ymax`¶
Vector¶
- name: vector, type: Vector2, default: 0.5 0.5¶