CreateRandomXMarkers¶
- MacroModule¶
author
package
definition
see also
keywords
Purpose¶
This module creates a list of random XMarkers.
Usage¶
Set the number of desired markers, the jitter/randomness parameters, and press Update.
Details¶
All marker coordinates are internally generated as floating-point numbers, with C/T/U coordinates rounded to integers to be useful. The mean/sigma parameters for these dimensions have to be set accordingly.
Windows¶
Default Panel¶
Output Fields¶
outMarkerList¶
- name: outMarkerList, type: XMarkerList(MLBase)¶
An XMarkerList with N randomly placed markers.
For accessing this object via scripting, see the Scripting Reference:
MLXMarkerListWrapper.
Parameter Fields¶
Field Index¶
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Visible Fields¶
Update¶
- name: update, type: Trigger¶
Initiates update of all output field values.
Clear¶
- name: clear, type: Trigger¶
Clears all output field values to a clean initial state.
On Input Change Behavior¶
- name: onInputChangeBehavior, type: Enum, default: Clear, deprecated name: shouldAutoUpdate,shouldUpdateAutomatically¶
Declares how the module should react if a value of an input field changes.
Values:
Title |
Name |
Deprecated Name |
|---|---|---|
Update |
Update |
TRUE |
Clear |
Clear |
FALSE |
[]¶
- name: updateDone, type: Trigger, persistent: no¶
Notifies that an update was performed (Check status interface fields to identify success or failure).
Has Valid Output¶
- name: hasValidOutput, type: Bool, persistent: no¶
Indicates validity of output field values (success of computation).
Status Code¶
- name: statusCode, type: Enum, persistent: no¶
Reflects module’s status (successful or failed computations) as one of some predefined enumeration values.
Values:
Title |
Name |
|---|---|
Ok |
Ok |
Invalid input object |
Invalid input object |
Invalid input parameter |
Invalid input parameter |
Internal error |
Internal error |
Status Message¶
- name: statusMessage, type: String, persistent: no¶
Gives additional, detailed information about status code as human-readable message.
Number of Markers¶
- name: inNumberOfMarkers, type: Integer, default: 1, minimum: 1¶
The number of markers to create.
X¶
- name: inXMean, type: Float, default: 0¶
Sets the mean value for jittering in X-direction.
Y¶
- name: inYMean, type: Float, default: 0¶
Sets the mean value for jittering in Y-direction.
Z¶
- name: inZMean, type: Float, default: 0¶
Sets the mean value for jittering in Z-direction.
C¶
- name: inCMean, type: Float, default: 0¶
Sets the mean value for jittering in C-direction.
T¶
- name: inTMean, type: Float, default: 0¶
Sets the mean value for jittering in T-direction.
U¶
- name: inUMean, type: Float, default: 0¶
Sets the mean value for jittering in U-direction.
In XSigma¶
- name: inXSigma, type: Float, default: 1¶
Sets the sigma value for jittering in X-direction.
In YSigma¶
- name: inYSigma, type: Float, default: 1¶
Sets the sigma value for jittering in Y-direction.
In ZSigma¶
- name: inZSigma, type: Float, default: 1¶
Sets the sigma value for jittering in Z-direction.
In CSigma¶
- name: inCSigma, type: Float, default: 0¶
Sets the sigma value for jittering in C-direction.
In TSigma¶
- name: inTSigma, type: Float, default: 0¶
Sets the sigma value for jittering in T-direction.
In USigma¶
- name: inUSigma, type: Float, default: 0¶
Sets the sigma value for jittering in U-direction.
Random Seed¶
- name: inRandomSeed, type: Integer, default: 0¶
Sets a random seed for the internal random generator.
If set to 0, a random seed will be determined from the current time.
Note that the precision is seconds so that the seed will only be different every new second. For values > 1, the random seed is fixed.