PCLMarchingCubesRBF

MLModule
genre PCLSurface
author Wolf Spindler
package FMEstable/PCL
dll MLPCLSurface
definition MLPCLSurface.def
see also WEMIsoSurface, PCLMarchingCubesHoppe
inherits from PCLModule
keywords points, clouds, surface, reconstruction, PCL, crop, box, hoppe, rbf

Purpose

Applies the pcl::MarchingCubesRBF filter to the input point cloud and provides the filter result two outputs, once as pcl::Surface and once as pcl::PointCloud. See pcl::MarchingCubesRBF for details.

Windows

Default Panel

../../../Projects/MLPCLSurface/Modules/mhelp/Images/Screenshots/PCLMarchingCubesRBF._default.png

Input Fields

inputPCLObject0

name: inputPCLObject0, type: MLBase

Connect the point cloud which shall be processed by the module.

Output Fields

outputPCLObject0

name: outputPCLObject0, type: MLBase

Provides the result pcl::PolygonMesh if there is any, otherwise it will contain NULL output data. This module does not set up any indices in the output base object 0.

outputPCLObject1

name: outputPCLObject1, type: MLBase

Provides a pcl::PointCloud converted from the result pcl::PolygonMesh if there was any, otherwise it will contain NULL output data. Indices produced by the filter are also provided in the output base object 1 (the default indices for all input points), however, perhaps the vertices delivered by the surface at outputPCLObject0 might be more the actually wanted information.

Parameter Fields

For the documentation of filter parameters see pcl::MarchingCubesRBF.

Visible Fields

Status

name: status, type: String, persistent: no

see PCLModule.status

Max Num Allowed Voxels

name: maxNumAllowedVoxels, type: Integer, default: 1000

This parameter is used for testing the number of points in the input cloud before it starts processing. If the incoming number of points exceeds this value the algorithms is not started but an error is posted. This is important, because pcl::MarchingCubesRGBF has a complexity of O(#InVoxels * #InVoxels) which makes the computation time increase noticeably with the number of input voxels. Change this limit carefully.