#include <SoShadowCast.h>
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SoSFBool | planeRender |
| Enable/disable rendering of plane. Defaults to (TRUE). More...
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SoSFColor | planeColor |
| Color of groundplane. Defaults to (0.89, 0.86, 0.70) More...
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SoSFVec4f | lightPos |
| Direction of the light. Default is (-1,-1,-1,0). More...
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SoSFEnum | lightMode |
| ... . Default is (FREE). More...
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SoSFPlane | projectionPlane |
| Plane to cast projected model onto. Default is ((0, 1, 0), 0). More...
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SoSFFloat | planeAngle |
| Rotation around camera side vector. Default is (SbDeg2Rad<float>(40)). More...
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SoSFColor | castColor |
| Color used to draw projected shapes. Default is (0.65, 0.62, 0.51). More...
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SoSFBool | castRender |
| Enable/disable cast render pass. Default is (TRUE). More...
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Definition at line 26 of file SoShadowCast.h.
◆ ~SoShadowCast()
virtual SoShadowCast::~SoShadowCast |
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protectedvirtual |
◆ SoShadowCast()
SoShadowCast::SoShadowCast |
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◆ commonGLRender()
void SoShadowCast::commonGLRender |
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SoGLRenderAction * |
action | ) |
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overridevirtual |
◆ initClass()
static void SoShadowCast::initClass |
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◆ planeColor
SoSFColor SoShadowCast::planeColor |
Color of groundplane. Defaults to (0.89, 0.86, 0.70)
Definition at line 44 of file SoShadowCast.h.
◆ planeRender
SoSFBool SoShadowCast::planeRender |
Enable/disable rendering of plane. Defaults to (TRUE).
Definition at line 41 of file SoShadowCast.h.
The documentation for this class was generated from the following file:
- FMEwork/ReleaseMeVis/Sources/Inventor/SoShadow/Inventor/nodes/SoShadowCast.h