MeVisLab Toolbox Reference
GLFragmentProgramARB Class Reference

ARB_FRAGMENT_PROGRAM resource. More...

#include <mlGLResources.h>

Inheritance diagram for GLFragmentProgramARB:
GLResource

Public Member Functions

 GLFragmentProgramARB ()
 
 ~GLFragmentProgramARB () override
 
GLuint getHandle () const
 get the program's handle (you need to create() the texture before you get a handle) More...
 
bool isValid () const
 check if the program is valid More...
 
void create ()
 create the program (requires valid GL context) More...
 
void destroy ()
 destroy the resource More...
 
void contextDestroyed () override
 forget the resource, the context was destroyed More...
 
- Public Member Functions inherited from GLResource
 GLResource ()
 
virtual ~GLResource ()
 

Additional Inherited Members

- Static Public Member Functions inherited from GLResource
static GLenum getGLError ()
 check for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context) More...
 
- Protected Attributes inherited from GLResource
GLResource_next
 
GLResource_previous
 

Detailed Description

ARB_FRAGMENT_PROGRAM resource.

Definition at line 106 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLFragmentProgramARB()

GLFragmentProgramARB::GLFragmentProgramARB ( )
inline

Definition at line 108 of file mlGLResources.h.

◆ ~GLFragmentProgramARB()

GLFragmentProgramARB::~GLFragmentProgramARB ( )
inlineoverride

Definition at line 109 of file mlGLResources.h.

References ml::library::destroy().

Member Function Documentation

◆ contextDestroyed()

void GLFragmentProgramARB::contextDestroyed ( )
inlineoverridevirtual

forget the resource, the context was destroyed

Implements GLResource.

Definition at line 124 of file mlGLResources.h.

◆ create()

void GLFragmentProgramARB::create ( )

create the program (requires valid GL context)

◆ destroy()

void GLFragmentProgramARB::destroy ( )

destroy the resource

◆ getHandle()

GLuint GLFragmentProgramARB::getHandle ( ) const
inline

get the program's handle (you need to create() the texture before you get a handle)

Definition at line 112 of file mlGLResources.h.

◆ isValid()

bool GLFragmentProgramARB::isValid ( ) const
inline

check if the program is valid

Definition at line 115 of file mlGLResources.h.


The documentation for this class was generated from the following file: