MeVisLab Resolution Independence API
ml::GLFrameBuffer Class Reference

FrameBufferObject resource (frame_buffer_object extension) More...

#include <mlGLResources.h>

Inheritance diagram for ml::GLFrameBuffer:
ml::GLResource

Public Member Functions

 GLFrameBuffer ()
 
 ~GLFrameBuffer () override
 
GLuint getHandle () const
 get the program's handle (you need to create() the buffer before you get a handle) More...
 
bool isValid () const
 check if the program is valid More...
 
void create ()
 create the program (requires valid GL context) More...
 
void destroy ()
 destroy the resource More...
 
void contextDestroyed () override
 forget the resource, the context was destroyed More...
 
- Public Member Functions inherited from ml::GLResource
 GLResource ()
 
virtual ~GLResource ()
 

Additional Inherited Members

- Static Public Member Functions inherited from ml::GLResource
static GLenum getGLError ()
 check for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context) More...
 
- Protected Attributes inherited from ml::GLResource
GLResource_next
 
GLResource_previous
 

Detailed Description

FrameBufferObject resource (frame_buffer_object extension)

Definition at line 162 of file mlGLResources.h.

Constructor & Destructor Documentation

◆ GLFrameBuffer()

ml::GLFrameBuffer::GLFrameBuffer ( )
inline

Definition at line 164 of file mlGLResources.h.

◆ ~GLFrameBuffer()

ml::GLFrameBuffer::~GLFrameBuffer ( )
inlineoverride

Definition at line 165 of file mlGLResources.h.

Member Function Documentation

◆ contextDestroyed()

void ml::GLFrameBuffer::contextDestroyed ( )
inlineoverridevirtual

forget the resource, the context was destroyed

Implements ml::GLResource.

Definition at line 180 of file mlGLResources.h.

◆ create()

void ml::GLFrameBuffer::create ( )

create the program (requires valid GL context)

◆ destroy()

void ml::GLFrameBuffer::destroy ( )

destroy the resource

◆ getHandle()

GLuint ml::GLFrameBuffer::getHandle ( ) const
inline

get the program's handle (you need to create() the buffer before you get a handle)

Definition at line 168 of file mlGLResources.h.

◆ isValid()

bool ml::GLFrameBuffer::isValid ( ) const
inline

check if the program is valid

Definition at line 171 of file mlGLResources.h.


The documentation for this class was generated from the following file: