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SoNurbsSurface.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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29  * http://www.sgi.com
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31  * For further information regarding this notice, see:
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33  * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34  *
35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91,92,93 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoNurbsSurface node class.
48  |
49  | Author(s) : Dave Immel
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_NURBS_SURFACE_
56 #define _SO_NURBS_SURFACE_
57 
58 #include <Inventor/SbLinear.h>
62 #include <Inventor/nodes/SoShape.h>
63 
64 
65 class SoState;
66 class SoPrimitiveVertex;
67 class _SoNurbsNurbsTessellator;
68 
71 
145 
147 
149 
150  public:
152 
153  SoSFInt32 numUControlPoints;
169 
171 
174 
175  SoEXTENDER public:
176  virtual void GLRender(SoGLRenderAction *action);
177  virtual void rayPick(SoRayPickAction *action);
178 
179  SoINTERNAL public:
180  static void initClass();
181 
183 
184  protected:
186  virtual void generatePrimitives(SoAction *action);
187 
189  virtual void computeBBox(SoAction *action, SbBox3f &box,
190  SbVec3f &center);
191 
193 
194  private:
196  void drawNURBS(_SoNurbsNurbsTessellator *render, SoState *state,
197  bool doTextures);
198 
200  void calcTotalMatrix( SoState *state, SbMatrix &totalMat );
201  void multMatrix4d( SbMatrix &n, SbMatrix left,
202  SbMatrix right );
203 
205  static void primCB(SoAction *, SoPrimitiveVertex *, void *);
206 };
207 
208 #endif /* _SO_NURBS_SURFACE_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
3D box class.
Definition: SbBox.h:81
4x4 matrix class.
Definition: SbLinear.h:823
3D vector class.
Definition: SbLinear.h:120
Abstract base class for all actions.
Definition: SoAction.h:179
Renders a scene graph using OpenGL.
Multiple-value field containing any number of floating point values.
Definition: SoMFFloat.h:82
NURBS surface shape node.
SoMFFloat sKnotVector
The knot vectors in the S direction.
void sendPrimitive(SoAction *, SoPrimitiveVertex *)
virtual void rayPick(SoRayPickAction *action)
Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
SoNurbsSurface()
Creates a NURBS surface node with default settings.
SoSFInt32 numTControlPoints
Number of control points in T direction.
SoSFInt32 numSControlPoints
Number of control points in S direction.
virtual void GLRender(SoGLRenderAction *action)
Implements rendering by rendering each primitive generated by subclass.
virtual void generatePrimitives(SoAction *action)
Generates triangles representing a surface.
static void initClass()
SoSFInt32 numVControlPoints
Number of control points in the V direction.
SoMFFloat vKnotVector
The knot vectors in the V direction.
SoMFFloat uKnotVector
The knot vectors in the U direction.
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
Computes bounding box of surface.
SoMFFloat tKnotVector
The knot vectors in the T direction.
Represents a vertex of a generated primitive.
Intersects objects with a ray cast into scene.
Field containing a int32_t integer.
Definition: SoSFInt32.h:79
Abstract base class for all shape nodes.
Definition: SoShape.h:101
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82