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SoGLRenderCache.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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29  * http://www.sgi.com
30  *
31  * For further information regarding this notice, see:
32  *
33  * http://oss.sgi.com/projects/GenInfo/NoticeExplan/
34  *
35  */
36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoGLRenderCache class, which is used for
48  | storing caches during GL rendering.
49  |
50  | Author(s) : Paul S. Strauss, Gavin Bell
51  |
52  ______________ S I L I C O N G R A P H I C S I N C . ____________
53  _______________________________________________________________________
54  */
55 
56 
57 #ifndef _SO_GL_RENDER_CACHE
58 #define _SO_GL_RENDER_CACHE
59 
64 
81 
82 class SoGLDisplayList;
83 
85 
86  public:
90 
94  virtual void addNestedCache(SoGLDisplayList *child);
95 
99  void open(SoState *state);
100  void close();
101 
104  void call(SoState *state);
105 
108  virtual bool isValid(const SoState *state) const;
109 
111  void setLazyBits(uint32_t ivFlag, uint32_t glFlag, uint32_t sendFlag)
112  {checkGLFlag |= glFlag;
113  checkIVFlag |= ivFlag;
114  doSendFlag |= sendFlag;}
115 
117  {return GLCacheLazyElement;}
118 
119  protected:
123  virtual void destroy(SoState *state);
124 
125  private:
126  SoGLDisplayList *list;
127  bool listOpen;
128  SbPList nestedCaches;
129 
131  SoState * saveState;
132 
134  SoGLLazyElement * GLCacheLazyElement;
135 
137  SoGLLazyElement::GLLazyState cachedGLState;
138 
141  uint32_t checkGLFlag;
142 
144  uint32_t checkIVFlag;
145 
147  uint32_t doSendFlag;
148 
149 };
150 
151 #endif /* _SO_GL_RENDER_CACHE */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
unsigned int uint32_t
Definition: SbTypeDefs.h:44
List of generic (void *) pointers.
Definition: SbPList.h:78
Class SoGLDisplayList:
Element that manages the GL state for the SoLazyElement.
SoGLLazyElement * getLazyElt()
void open(SoState *state)
Opens/closes the cache.
void call(SoState *state)
Calls the cache.
void setLazyBits(uint32_t ivFlag, uint32_t glFlag, uint32_t sendFlag)
method for the lazy element to set flags:
virtual void destroy(SoState *state)
Free display lists before deletion, if possible (if not, they are added to a list to be deleted later...
virtual bool isValid(const SoState *state) const
Returns TRUE if cache is valid with respect to the given state The GL version tests for GL Enable fla...
virtual void addNestedCache(SoGLDisplayList *child)
Maintain list of cache dependencies.
SoGLRenderCache(SoState *state)
Constructor and destructor.
An SoState collects and holds state while traversing a scene graph.
Definition: SoState.h:82
provide a public typedef for GLLazyState, so that GLRenderCache can use it: