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SoAntiSquish.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
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15  * Further, this software is distributed without any warranty that it is
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19  * any, provided herein do not apply to combinations of this program with
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36 
37 
38 /*
39  * Copyright (C) 1990,91 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | This file defines the SoAntiSquish node class.
48  |
49  | Author(s) : Paul Isaacs
50  |
51  ______________ S I L I C O N G R A P H I C S I N C . ____________
52  _______________________________________________________________________
53  */
54 
55 #ifndef _SO_ANTI_SQUISH_
56 #define _SO_ANTI_SQUISH_
57 
63 
64 
67 
99 
101 
103 
104  public:
105 
108 
109  enum Sizing {
110  X,
111  Y,
112  Z,
116  LONGEST_DIAGONAL
117  };
118 
120 
121 
126 
131 
133 
136  void recalc();
137 
138  SoEXTENDER public:
140  void doAction(SoAction *action);
141 
142  SoINTERNAL public:
143  static void initClass();
144 
145  protected:
146  virtual void callback(SoCallbackAction *action);
147  virtual void GLRender(SoGLRenderAction *action);
148  virtual void getBoundingBox(SoGetBoundingBoxAction *action);
149  virtual void getMatrix(SoGetMatrixAction *action);
150  virtual void pick(SoPickAction *action);
151 
152  virtual ~SoAntiSquish();
153 
154  SbMatrix getUnsquishingMatrix( SbMatrix squishedMatrix, bool doInverse,
155  SbMatrix &inverseAnswer );
156 
157  private:
158  SbMatrix savedAnswer, savedInverseAnswer;
159 
160  bool recalcNextTime;
161 };
162 
163 #endif /* _SO_ANTI_SQUISH_ */
#define SoEXTENDER
Provide inline template functions for abs, swap, min, max, and clamp.
Definition: SbBasic.h:154
#define SoINTERNAL
Definition: SbBasic.h:155
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
#define SO_NODE_HEADER(className)
Non-abstract classes have everything abstract classes have, plus a way to create an instance.
Definition: SoSubNode.h:170
4x4 matrix class.
Definition: SbLinear.h:823
Abstract base class for all actions.
Definition: SoAction.h:179
Transformation node that undoes non-uniform 3D scales.
Definition: SoAntiSquish.h:100
SoAntiSquish()
Creates an anti-squish node with default settings.
virtual void getMatrix(SoGetMatrixAction *action)
virtual ~SoAntiSquish()
SoSFBool recalcAlways
If recalcAlways is TRUE, this node calculates its unsquishing matrix every time it is traversed.
Definition: SoAntiSquish.h:130
SoSFEnum sizing
Determines which of the algorithms enumerated by the type Sizing will be used to select the new scale...
Definition: SoAntiSquish.h:125
SbMatrix getUnsquishingMatrix(SbMatrix squishedMatrix, bool doInverse, SbMatrix &inverseAnswer)
virtual void GLRender(SoGLRenderAction *action)
These virtual functions implement all of the actions for nodes, Most of the default implementations d...
void recalc()
Sets a flag so that the next time the node is traversed, it will recalculate its unsquishing matrix.
static void initClass()
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
void doAction(SoAction *action)
Called by actions that need to change the state with a new matrix.
virtual void pick(SoPickAction *action)
virtual void callback(SoCallbackAction *action)
Performs a generic traversal of the scene graph.
Renders a scene graph using OpenGL.
Computes bounding box of a scene.
Computes transformation matrix for subgraph.
Abstract base class for picking objects in a scene.
Definition: SoPickAction.h:77
Field containing a single boolean value.
Definition: SoSFBool.h:78
Field containing an enumerated value.
Definition: SoSFEnum.h:93
Abstract base class for all geometric transformation nodes.