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SbSpherePlaneProjector.h
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1 /*
2  *
3  * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * Further, this software is distributed without any warranty that it is
16  * free of the rightful claim of any third person regarding infringement
17  * or the like. Any license provided herein, whether implied or
18  * otherwise, applies only to this software file. Patent licenses, if
19  * any, provided herein do not apply to combinations of this program with
20  * other software, or any other product whatsoever.
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22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
27  * Mountain View, CA 94043, or:
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29  * http://www.sgi.com
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31  * For further information regarding this notice, see:
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36 
37 
38 /*
39  * Copyright (C) 1990,91,92 Silicon Graphics, Inc.
40  *
41  _______________________________________________________________________
42  ______________ S I L I C O N G R A P H I C S I N C . ____________
43  |
44  | $Revision: 1.1.1.1 $
45  |
46  | Description:
47  | Thie file defines the SbSpherePlaneProjector class. This
48  | projector projects the mouse position onto a sphere with
49  | a plane cutting through it.
50  |
51  | When the mouse position projects on to the plane, the
52  | rotations will be as if the plane is being dragged,
53  | causing the sphere to rotate beneath it.
54  |
55  | Author(s) : Howard Look, Paul Isaacs
56  |
57  ______________ S I L I C O N G R A P H I C S I N C . ____________
58  _______________________________________________________________________
59  */
60 
61 #ifndef _SB_SPHERE_PLANE_PROJECTOR_
62 #define _SB_SPHERE_PLANE_PROJECTOR_
63 
66 
69 
91 
93 {
94  public:
101  SbSpherePlaneProjector(float edgeTol = 0.9, bool orientToEye = TRUE);
102 
105  float edgeTol = 0.9,
106  bool orientToEye = TRUE);
107 
110 
113  virtual SbProjector * copy() const;
114 
118  virtual SbVec3f project(const SbVec2f &point);
119 
121  virtual SbRotation getRotation(const SbVec3f &point1,
122  const SbVec3f &point2);
123 
124  protected:
125  SbRotation getRotation(const SbVec3f &point1, bool tol1,
126  const SbVec3f &point2, bool tol2);
127 };
128 
129 #endif /* _SB_SPHERE_PLANE_PROJECTOR_ */
#define TRUE
Definition: SbBasic.h:76
#define INVENTOR_API
Disable some annoying warnings on MSVC 6.
Definition: SbSystem.h:81
Base class for representing projectors.
Definition: SbProjector.h:87
Class for representing a rotation.
Definition: SbLinear.h:678
Sphere-plane projector.
SbSpherePlaneProjector(const SbSphere &sph, float edgeTol=0.9, bool orientToEye=TRUE)
Constructor taking the sphere.
virtual SbVec3f project(const SbVec2f &point)
Apply the projector using the given point, returning the point in three dimensions that it projects t...
SbRotation getRotation(const SbVec3f &point1, bool tol1, const SbVec3f &point2, bool tol2)
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Computes a rotation based on two points on this projector.
SbSpherePlaneProjector(float edgeTol=0.9, bool orientToEye=TRUE)
Default constructor.
virtual SbProjector * copy() const
Returns an instance that is a copy of this instance.
Sphere-section projector.
Class for representing a sphere.
Definition: SbLinear.h:1489
2D vector class.
Definition: SbLinear.h:246
3D vector class.
Definition: SbLinear.h:120