SoWEMRendererVertexAttributes¶
- InventorModule¶
genre
author
package
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definition
see also
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Purpose¶
The SoWEMRendererVertexAttributes allows for making PVLs (Primitive Value Lists) of a WEM available to the fragment shader via vertex attributes.
Usage¶
The module needs to be connected to the extensions input of the SoWEMRenderer.
Windows¶
Default Panel¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Visible Fields¶
PVL as vertex attribute 0¶
- name: pvlAsVertexAttribute0, type: String¶
Sets the name of a PVL whose values are available as float vertex attribute in a shader.
If the PVL’s name contains spaces, these are replaced by ‘_’ since no spaces are allowed in vertex attributes.
PVL as vertex attribute 1¶
- name: pvlAsVertexAttribute1, type: String¶
Sets the name of a PVL whose values are available in a shader.
PVL as vertex attribute 2¶
- name: pvlAsVertexAttribute2, type: String¶
Sets the name of a PVL whose values are available in a shader.
PVL as vertex attribute 3¶
- name: pvlAsVertexAttribute3, type: String¶
Sets the name of a PVL whose values are available in a shader.