SoWEMRendererNodes¶
- InventorModule¶
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Purpose¶
The module SoWEMRendererNodes renders the nodes of a WEM.
Usage¶
Attach this module to the extension input of a SoWEMRenderer module.
Windows¶
Default Panel¶
Input Fields¶
inLUT¶
- name: inLUT, type: LUTFunction(MLBase)¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Enable Rendering¶
- name: enableRendering, type: Bool, default: TRUE¶
If checked, the module renders nodes.
Enable Picking¶
- name: enablePicking, type: Bool, default: TRUE¶
If checked, the primitives rendered by this extensions are pickable.
Color Mode¶
- name: colorMode, type: Enum, default: WEM_COLOR_GENERAL¶
Defines the color mode for the nodes.
Values:
Title |
Name |
|---|---|
General |
WEM_COLOR_GENERAL |
Node Colors |
WEM_COLOR_NODE_COLORS |
Lut Values |
WEM_COLOR_LUT_VALUES |
Lut Values Integer |
WEM_COLOR_LUT_VALUES_INTEGER |
Global Alpha¶
- name: globalAlpha, type: Float, default: 1, minimum: 0, maximum: 1¶
Sets a global alpha value that is multiplied with all existing alpha values.
General Color¶
- name: generalColor, type: Color, default: 1 1 1¶
Sets a general color for the general color mode.
General Alpha¶
- name: generalAlpha, type: Float, default: 1, minimum: 0, maximum: 1¶
Sets a general alpha value for the general color mode.
Use Lighting Mode¶
- name: useLightingMode, type: Bool, default: FALSE¶
If checked, the
Lighting Modeis applied.
Lighting Mode¶
- name: lightingMode, type: Enum, default: SoShaderPipelineDefinition::LIGHTING_PER_VERTEX¶
Defines which lighting mode is applied. See
SoShaderPipelinefor more information.
Values:
Title |
Name |
|---|---|
OFF |
SoShaderPipelineDefinition::LIGHTING_OFF |
PER FRAGMENT |
SoShaderPipelineDefinition::LIGHTING_PER_FRAGMENT |
PER VERTEX |
SoShaderPipelineDefinition::LIGHTING_PER_VERTEX |
Override Selected PVL¶
- name: overrideSelectedPVL, type: String¶
Sets the used PVL. The module supports per-node PVLs.
Point Size¶
- name: pointSize, type: Float, default: 3, minimum: 1¶
Sets the size of the points in pixels.
Normal Offset¶
- name: normalOffset, type: Float, default: 0.1¶
Sets an offset value of the position of the rendered nodes in normal direction.