SoTextureCoordinateBinding¶
- InventorModule¶
genre
author
package
definition
Purpose¶
The node SoTextureCoordinateBinding specifies how the current texture coordinates bind to vertex-based shapes that follow in the scene graph.
The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically result in a texture being mapped across the entire surface of a shape.
Windows¶
Default Panel¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Visible Fields¶
Value¶
- name: value, type: Enum, default: PER_VERTEX_INDEXED¶
Defines how to bind texture coordinates to shapes.
Values:
Title |
Name |
Description |
|---|---|---|
Per Vertex |
PER_VERTEX |
The current texture coordinates are applied sequentially to the vertices of the shape. |
Per Vertex Indexed |
PER_VERTEX_INDEXED |
The current texture coordinates are indexed per vertex. |
Default |
DEFAULT |
Uses the current default state. |