SoTexture2Transform¶
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InventorModule¶ genre InventorNodesAutomaticauthor Silicon Graphics Incpackage MeVisLab/Standarddefinition inventor.def
Purpose¶
The node SoTexture2Transform defines a 2D transformation applied to texture coordinates, affecting how textures are applied to the surfaces of subsequent shapes.
The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation.
Note: While the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in reverse order throughout this reference page.
This allows the user to change the size and position of the textures on objects.